2,051
edits
(add item state bug) |
(more original bugs...) |
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* TSA: When jumping to Mars, the seen Ares flag was not being properly reset, causing an animation not to play if you completed the Mars Maze on a second Mars run. | * TSA: When jumping to Mars, the seen Ares flag was not being properly reset, causing an animation not to play if you completed the Mars Maze on a second Mars run. | ||
* General: Restarting the game without quitting/loading doesn't reset all items to their base state, including the Pegasus biochip, causing a player who picked it up in a previous playthrough to not be able to pick it up. | * General: Restarting the game without quitting/loading doesn't reset all items to their base state, including the Pegasus biochip, causing a player who picked it up in a previous playthrough to not be able to pick it up. | ||
* Caldoria: If you stun Sinclair and then die when going back into the building, the audio analysis video would play again upon using continue. | |||
* General: Many videos did not observe user-controlled volume levels. | |||
* Norad Delta: The door next to the control room would run the "bump" animation instead of play the door locked sound when trying to access it. | |||
===Not Fixed in ScummVM=== | ===Not Fixed in ScummVM=== |
edits