Difference between revisions of "Dreamcast"

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== About ==
== About ==
ScummVM was also ported to the Dreamcast [[Platforms|platform]]. The Dreamcast port uses it's own custom Graphical User Interface, which automatically scans the disc for games, and adds the games to the list through ScummVM's built-in autodetection.  This usually works well, but sometimes games will show up on the list twice, incorrect games will show up with the correct game (especially true with the early V1 and V2 SCUMM games), and quite rarely the game will not show up on the list at all.  ScummVM for the Dreamcast supports disc swapping from the GUI, and will rescan once a new disc is inserted and repopulate the gameslist.  There is currently no way to manually add games to the gameslist in ScummVM for Dreamcast.
ScummVM was also ported to the [[Sega]] Dreamcast [[Platforms|platform]]. The Dreamcast port uses it's own custom Graphical User Interface, which automatically scans the disc for games, and adds the games to the list through ScummVM's built-in autodetection.  This usually works well, but sometimes games will show up on the list twice, incorrect games will show up with the correct game (especially true with the early V1 and V2 SCUMM games), and quite rarely the game will not show up on the list at all.  ScummVM for the Dreamcast supports disc swapping from the GUI, and will rescan once a new disc is inserted and repopulate the gameslist.  There is currently no way to manually add games to the gameslist in ScummVM for Dreamcast.


The mouse cursor can be controlled with the standard Dreamcast controller.  The D-pad supplies slow cursor movement, and the analog stick provides faster cursor movement.  The A button acts as the right mouse button, and the B button acts as the left mouse button.  There is a virtual keyboard that can be brought up by pressing the left trigger button, that will emulate keyboard input.  The Dreamcast mouse and keyboard peripherals are also supported.  The Visual Memory Unit is supported for saving and loading savegames.  Autosave is enabled on the Dreamcast, so each game will use some memory blocks (between 2 and 13) for the autosave in save slot 0, as well as save blocks for any user specified save game.  When a game is saved, the VMU beeps, and a prompt is displayed on the screen letting you know that the game has been saved (this occurs with autosaves as well).
The mouse cursor can be controlled with the standard Dreamcast controller.  The D-pad supplies slow cursor movement, and the analog stick provides faster cursor movement.  The A button acts as the right mouse button, and the B button acts as the left mouse button.  There is a virtual keyboard that can be brought up by pressing the left trigger button, that will emulate keyboard input.  The Dreamcast mouse and keyboard peripherals are also supported.  The Visual Memory Unit is supported for saving and loading savegames.  Autosave is enabled on the Dreamcast, so each game will use some memory blocks (between 2 and 13) for the autosave in save slot 0, as well as save blocks for any user specified save game.  When a game is saved, the VMU beeps, and a prompt is displayed on the screen letting you know that the game has been saved (this occurs with autosaves as well).
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