Difference between revisions of "Parallaction/TODO"

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10 bytes removed ,  15:51, 20 March 2015
m
→‎Nippon Safes: Fix bug item links
(→‎Big Red Adventure: Remove fixed bugs.)
m (→‎Nippon Safes: Fix bug item links)
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== Nippon Safes ==
== Nippon Safes ==


* Minor graphics glitch in the finale credits scene, where they're drawn behind a texture on the wall i.e. z-order glitch {{BugTrack|num=3420858}}.
* Minor graphics glitch in the finale credits scene, where they're drawn behind a texture on the wall i.e. z-order glitch {{BugTrackSF|id=5866}}.


DOS:
DOS:
* Sound broken in Multi-lingual DOS variant {{BugTrack|num=3416863}}. Need to check if this is still occuring.
* Sound broken in Multi-lingual DOS variant {{BugTrackSF|id=5857}}. Need to check if this is still occuring.


Amiga:
Amiga:
* The spotlight in the night club should come to a post before Donna enters the stage {{BugTrack|num=2438549}}. The original used a blocking routine to do so.
* The spotlight in the night club should come to a post before Donna enters the stage {{BugTrackSF|id=4041}}. The original used a blocking routine to do so.
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].
* Add workaround for a bad character in the English version speech for the Final safe scene. This manifests as an invalid character, rather than the word "Company" in one of the texts.
* Add workaround for a bad character in the English version speech for the Final safe scene. This manifests as an invalid character, rather than the word "Company" in one of the texts.
* Museum Caveau control panel - "Push the button" verb appears when it shouldn't {{BugTrack|num=2970532}}.
* Museum Caveau control panel - "Push the button" verb appears when it shouldn't {{BugTrackSF|id=4821}}.
* In some locations, the explanation overlay object labels can get stuck {{BugTrack|num=2969911}}.
* In some locations, the explanation overlay object labels can get stuck {{BugTrackSF|id=4815}}.
** Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone.
** Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone.
** Sumo Wrestler "suite": "knock" will be stuck until the cutscene is played.
** Sumo Wrestler "suite": "knock" will be stuck until the cutscene is played.
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