17
edits
m (spelling) |
|||
Line 13: | Line 13: | ||
** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. | ** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. | ||
** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle. | ** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle. | ||
** Rif walks | ** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village. | ||
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there. | ** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there. | ||
** Berries use wrong sprite. See screenshots: | ** Berries use wrong sprite. See screenshots: | ||
Line 19: | Line 19: | ||
|[[Image:ite-sourberries-orig.png|thumbnail|70px|left|frame|Original Engine]][[Image:ite-sourberries-scummvm.png|thumbnail|70px|none|frame|ScummVM]] | |[[Image:ite-sourberries-orig.png|thumbnail|70px|left|frame|Original Engine]][[Image:ite-sourberries-scummvm.png|thumbnail|70px|none|frame|ScummVM]] | ||
|} | |} | ||
*** Actually it plays all dialog lines sequentally. | *** Actually it plays all dialog lines sequentally. | ||
** Puzzle | ** Puzzle | ||
*** Garbage isn't cleaned up when move Puzzle piece over the interface panel | *** Garbage isn't cleaned up when move Puzzle piece over the interface panel | ||
Line 33: | Line 31: | ||
** Options dialog | ** Options dialog | ||
** Save/Load dialog | ** Save/Load dialog | ||
* Done - Fixed - Should be removed | |||
** When lens is made and Glassmaster returns to give it to Rif, script freezes. I think it is related to above bug with speech. | |||
** Okk, Eeah and the doorkeeper don't stop talking when I leave the rat cave. (After a while the game starts playing the dialogue between Rif and Sist. Then the intro. Odd.) | |||
== Long-term ToDos == | == Long-term ToDos == |
edits