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(The buildbot shows 16-bit color support for GP2X builds.) |
(Update for 1.7.0 release.) |
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{{PortFeatures| | {{PortFeatures| | ||
name=GP2X| | name=GP2X| | ||
backend= | backend=gph + sdl| <!-- original added: (1.2.9) --> | ||
version=1. | version=1.7.0| | ||
status=Maintained| | status=Maintained| | ||
mp3=yes| | mp3=yes| | ||
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==Port information== | ==Port information== | ||
The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM | The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM. | ||
'Test' releases from | All further releases will be made inline with the main ScummVM release cycle. | ||
'Test' releases from GIT snapshots will still be made infrequently on the existing port homepage (see Links). Generally in preparation for a release or testing of a major new feature or engine. | |||
The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings. | The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings. | ||
These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X. | These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X. | ||
This port uses a custom backend (/backends/platform/gph) that uses a mixture of GPH platform ([[GP2X]]/[[GP2XWiz]]/[[Caanoo]]) specific code and reuses large portions of the generic SDL backend. | |||
==Controls for ScummVM on the GP2X== | ==Controls for ScummVM on the GP2X== |
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