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: animate.obj([[AGIWiki/Screen objects|obj]] oA); | : animate.obj([[AGIWiki/Screen objects|obj]] oA); | ||
== Parameters == | |||
* <code>object</code>: an [[AGIWiki/Screen objects|object]], <code>o0 - o255</code>; this object will be activated for use | |||
== Remarks == | == Remarks == | ||
If the object number exceeds the [[AGIWiki/Screen objects#Maximu screen objects|max screen object]] count, AGI will | If the object number exceeds the [[AGIWiki/Screen objects#Maximu screen objects|max screen object]] count, usually 16, AGI will crash with a [[AGIWiki/Bad object number error|bad object number error]]. ( e.g. <code>o17</code> ) | ||
Screen objects must be activated with the '''animate.obj''' command before it can be used in any other commands. Attempting to run commands on an unitialized screen object will generate a runtime error. | Screen objects must be activated with the '''animate.obj''' command before it can be used in any other commands. Attempting to run commands on an unitialized screen object will generate a runtime error. | ||
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| 33 (0x21 hex) | | 33 (0x21 hex) | ||
|} | |} | ||
== Related == | |||
* [[AGIWiki/unanimate.all|unanimate.all]] | |||
== Sources == | |||
Some of the content of this page was taken from the [[AGIWiki/AGI Studio|AGI Studio]] & [[AGIWiki/WinAGI|WinAGI]] help files. | |||
[[Category:AGIWiki/Logic Commands]] | [[Category:AGIWiki/Logic Commands]] | ||
[[Category:AGIWiki/Object and View Commands]] | [[Category:AGIWiki/Object and View Commands]] |
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