Difference between revisions of "Gob/TODO"

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54 bytes removed ,  16:55, 21 February 2016
Use Tracker template instead of BugTrackSF
m (→‎Woodruff: fix bug item link)
(Use Tracker template instead of BugTrackSF)
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* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe'''
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe'''
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{BugTrackSF|id=3155}}
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{Tracker|id=3155}}
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{BugTrackSF|id=3392}}
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{Tracker|id=3392}}
* Goblins 3: 'A Bell' button hotspot disappears. {{BugTrackSF|id=3805}}
* Goblins 3: 'A Bell' button hotspot disappears. {{Tracker|id=3805}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrackSF|id=3986}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{Tracker|id=3986}}
* Goblins 3: Unable to enter the Battlefield. {{BugTrackSF|id=4022}}
* Goblins 3: Unable to enter the Battlefield. {{Tracker|id=4022}}
* Goblins 3: Unable to progress through queen's throne room. {{BugTrackSF|id=4016}}
* Goblins 3: Unable to progress through queen's throne room. {{Tracker|id=4016}}
* Lost in Time: sprite gets corrupted during a dialogue. {{BugTrackSF|id=3839}}
* Lost in Time: sprite gets corrupted during a dialogue. {{Tracker|id=3839}}
* Woodruff: Infinite hypnotic CDs. {{BugTrackSF|id=3750}}
* Woodruff: Infinite hypnotic CDs. {{Tracker|id=3750}}
* Woodruff: Access to the Laboratory. {{BugTrackSF|id=3751}}
* Woodruff: Access to the Laboratory. {{Tracker|id=3751}}
* Woodruff: Wrong code for safe in temple. {{BugTrackSF|id=3777}}
* Woodruff: Wrong code for safe in temple. {{Tracker|id=3777}}
* Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{BugTrackSF|id=3742}}
* Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{Tracker|id=3742}}


=== General ===
=== General ===
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* A few graphical glitches remain:  
* A few graphical glitches remain:  
** Goblins 3: double sprite glitch in the queen level {{BugTrackSF|id=3401}}
** Goblins 3: double sprite glitch in the queen level {{Tracker|id=3401}}
** Lost in Time: sprite gets corrupted during a dialogue {{BugTrackSF|id=3839}}
** Lost in Time: sprite gets corrupted during a dialogue {{Tracker|id=3839}}
** Lost in Time: palette issue with sprites {{BugTrackSF|id=3838}}
** Lost in Time: palette issue with sprites {{Tracker|id=3838}}
** Woodruff: Palette glitch {{BugTrackSF|id=3768}} (Also happens in the original)
** Woodruff: Palette glitch {{Tracker|id=3768}} (Also happens in the original)
** Woodruff: Graphic glitches {{BugTrackSF|id=3848}} (2 of 3 also happens in the original)
** Woodruff: Graphic glitches {{Tracker|id=3848}} (2 of 3 also happens in the original)
** Woodruff: GFX Glitches {{BugTrackSF|id=4491}} (Also happens in the original)
** Woodruff: GFX Glitches {{Tracker|id=4491}} (Also happens in the original)


=== Sound ===
=== Sound ===
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=== Woodruff ===
=== Woodruff ===


* Crash while loading the "Game over" screen for the Rummy game: {{BugTrackSF|id=3749}}
* Crash while loading the "Game over" screen for the Rummy game: {{Tracker|id=3749}}
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