Difference between revisions of "Monkey Island 2: LeChuck's Revenge"

Jump to navigation Jump to search
adding Disney as publisher (through MI2: SE)
(Adding to the Supported Games category.)
(adding Disney as publisher (through MI2: SE))
Line 4: Line 4:
release=1991|
release=1991|
alternateNames=Monkey Island 2;<br/>Monkey2; MI2|
alternateNames=Monkey Island 2;<br/>Monkey2; MI2|
publisher=[[LucasArts|Lucasfilm Games]]|
publisher=[[LucasArts|Lucasfilm Games]], [[Disney]]|
developer=[[LucasArts|Lucasfilm Games]]|
developer=[[LucasArts|Lucasfilm Games]]|
platforms=Amiga, DOS, FM-TOWNS,<br/>Macintosh|
platforms=Amiga, DOS, FM-TOWNS,<br/>Macintosh|
engine=[[SCUMM]]|
engine=[[SCUMM]]|
support=First game supported by<br/>ScummVM|
support=First game supported by<br/>ScummVM|
purchase=No|
         resolution=320x200, 256 colors|
         resolution=320x200, 256 colors|
purchase=[[Where to get the games#LucasArts Games|Yes]]|
}}
}}
'''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language.  The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop.  Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.
'''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language.  The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop.  Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.
8,014

edits

Navigation menu