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(Adding to the Supported Games category.) |
(adding Disney as publisher (through MI2: SE)) |
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release=1991| | release=1991| | ||
alternateNames=Monkey Island 2;<br/>Monkey2; MI2| | alternateNames=Monkey Island 2;<br/>Monkey2; MI2| | ||
publisher=[[LucasArts|Lucasfilm Games]]| | publisher=[[LucasArts|Lucasfilm Games]], [[Disney]]| | ||
developer=[[LucasArts|Lucasfilm Games]]| | developer=[[LucasArts|Lucasfilm Games]]| | ||
platforms=Amiga, DOS, FM-TOWNS,<br/>Macintosh| | platforms=Amiga, DOS, FM-TOWNS,<br/>Macintosh| | ||
engine=[[SCUMM]]| | engine=[[SCUMM]]| | ||
support=First game supported by<br/>ScummVM| | support=First game supported by<br/>ScummVM| | ||
resolution=320x200, 256 colors| | resolution=320x200, 256 colors| | ||
purchase=[[Where to get the games#LucasArts Games|Yes]]| | |||
}} | }} | ||
'''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language. The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop. Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell. | '''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language. The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop. Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell. |
edits