Difference between revisions of "AGI/Specifications/Savegame"

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|align="center"|<code>323-324</code>||<code>Current number of script event entries.</code>
|align="center"|<code>323-324</code>||<code>Current number of script event entries.</code>
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|align="center"|<code>325-524</code>||<code>Key to controller map (4 bytes each). First 2 bytes keycode, second 2 bytes controller num. <ref>The keycode values for this mapping are the same values as used by the set.key command.</ref></code>
|align="center"|<code>325-524</code>||<code>Key to controller map (4 bytes each). First 2 bytes keycode, second 2 bytes controller num. <ref>The keycode values for this mapping are the same values as used by the set.key command.</ref><ref>Although the size (200 bytes) allows for 50 key mappings, in reality the interpreter appears to have a lower limit hard-coded internally of 39. The last 11 slots in the saved game file are unused.</ref></code>
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|align="center"|<code>525-1484</code>||<code>24 strings, each 40 bytes long <ref>Versions outside of the 2.4XX tp 2.9XX range may have had 12 strings. Version 2.272 is an example of this.</ref></code>
|align="center"|<code>525-1484</code>||<code>24 strings, each 40 bytes long <ref>Versions outside of the 2.4XX tp 2.9XX range may have had 12 strings. Version 2.272 is an example of this.</ref></code>
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Notes:
Notes:
<references />
<references />


====Animated Objects====
====Animated Objects====

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