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Dreammaster (talk | contribs) (Removed implementing German as a TODO) |
Dreammaster (talk | contribs) m (Add a TODO for supporting the Macintosh version) |
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distributor=[[Simon & Schuster Interactive]]| | distributor=[[Simon & Schuster Interactive]]| | ||
developer=[[The Digital Village]]| | developer=[[The Digital Village]]| | ||
platforms=Windows | platforms=Windows| | ||
resolution=640x480, 16-bit color| | resolution=640x480, 16-bit color| | ||
engine=[[Titanic]]| | engine=[[Titanic]]| | ||
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* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player. | * We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player. | ||
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names. | * The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names. | ||
* Add support for the Macintosh release of the game. | |||
== External Links == | == External Links == |
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