Difference between revisions of "PlayStation Portable"

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* Press Start to return to the launcher and play another game.
* Press Start to return to the launcher and play another game.


= Controls =
=== Controls ===
{{PSPControls}}
{{PSPControls}}


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There are a few simple rules to follow:
There are a few simple rules to follow:


* Images must be of PNG format. If you have images in another format, many  
* Images must be of PNG format. If you have images in another format, many graphics utilities will convert them for you.
graphics utilities will convert them for you.
 
* Images must be named psp_image1.png, psp_image2.png etc. This is to make  
* Images must be named psp_image1.png, psp_image2.png etc. This is to make sure there's no possible conflict between image files and game files.
sure there's no possible conflict between image files and game files.
 
* Images must be placed in the game directories. When using the image viewer,
* Images must be placed in the game directories. When using the image viewer,only the images of the particular game being played will be available for viewing.
only the images of the particular game being played will be available for viewing.
 
* Don't place any images in the ScummVM directory, or you won't be able to see
* Don't place any images in the ScummVM directory, or you won't be able to seethe images in the game directories.
the images in the game directories.
 
* There's no guarantee that you'll be able to view your image. This is because
* There's no guarantee that you'll be able to view your image. This is because big images take a lot of memory (more than the size of the image on disk). If there isn't enough memory left to show the image, ScummVM will tell you so. Try to make the image smaller by either shrinking it or reducing the colors to 256 color palette mode.
big images take a lot of memory (more than the size of the image on disk). If there
isn't enough memory left to show the image, ScummVM will tell you so. Try to make the
image smaller by either shrinking it or reducing the colors to 256 color palette mode.


=== Notes ===
=== Notes ===


* Notice that you can switch between games! This is much faster than quitting
* Notice that you can switch between games! This is much faster than quitting and having to start ScummVM all over again. Go to the global menu and choose 'Return To Launcher'. (Some games may not have the Return To Launcher option available yet.)
and having to start ScummVM all over again. Go to the global menu and choose 'Return To Launcher'.
(Some games may not have the Return To Launcher option available yet.)


* The PSP version of ScummVM uses the Media Engine to accelerate decoding of MP3 files. This means
* The PSP version of ScummVM uses the Media Engine to accelerate decoding of MP3 files. This means that if you have the choice of compressing using Ogg files or MP3 files, choose MP3 -- the game will generally run faster.
that if you have the choice of compressing using Ogg files or MP3 files, choose MP3 -- the game
will generally run faster.


* Plugin files are NOT interchangeable between ScummVM versions! You must copy ALL the
* Plugin files are NOT interchangeable between ScummVM versions! You must copy ALL the plugin files that come with every version of ScummVM. They sit in the /plugin subdirectory. If you get a crash upon startup, try deleting all the existing plugin files in the plugin directory and copying the new ones over again.
plugin files that come with every version of ScummVM. They sit in the /plugin
subdirectory. If you get a crash upon startup, try deleting all the existing
plugin files in the plugin directory and copying the new ones over again.


=== Frequently Asked Questions ===
=== Frequently Asked Questions ===
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'''Q''':  Can I run game X with this?
'''Q''':  Can I run game X with this?
'''A''':  You can find the list of supported games on the compatibility page
'''A''':  You can find the list of supported games on the compatibility page at http://www.scummvm.org. Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten. It's not easy to add support for a game you want that currently isn't supported.
    at http://www.scummvm.org
    Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten.
    It's not easy to add support for a game you want that currently isn't supported.


'''Q''':  My Monkey Island 1 doesn't have any music, what gives?
'''Q''':  My Monkey Island 1 doesn't have any music, what gives?
'''A''':  If your version of Monkey Island came on a CD then it has the music
'''A''':  If your version of Monkey Island came on a CD then it has the music as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3 etc. and copy them to the same directory as the game datafiles for music to work.
    as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3
    etc. and copy them to the same directory as the game datafiles for music to work.


'''Q''':  Game X crashes, or feature Y doesn't work. Can you fix this?
'''Q''':  Game X crashes, or feature Y doesn't work. Can you fix this?
'''A''':  Possibly.
'''A''':  Possibly. Because of the large amount of games ScummVM supports we obviously haven't played them all start-to-finish on the PSP, so it's possible there are bugs or issues that we're not aware of. When you encounter such a bug, please use the "Bug Tracker" you find linked on the ScummVM website, and mention all relevant info i.e. that you're using the PSP version, which ScummVM version it is, if the problem exists in a recent PC version, a detailed description of the problem, and if at all possible a nearby savegame. This will make it much easier for us to reproduce (and hopefully fix) the problem.
    Because of the large amount of games ScummVM supports we obviously haven't
    played them all start-to-finish on the PSP, so it's possible there
    are bugs or issues that we're not aware of.
    When you encounter such a bug, please use the "Bug Tracker" you find linked
    on the ScummVM website, and mention all relevant info i.e. that you're
    using the PSP version, which ScummVM version it is, if the problem exists
    in a recent PC version, a detailed description of the problem,
    and if at all possible a nearby savegame. This will make it much easier
    for us to reproduce (and hopefully fix) the problem.


=== Building the source code ===
=== Building the source code ===
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* PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
* PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)


* PSPSDK   (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)Note: This usually gets installed by the PSP toolchain, so you don't have to do it manually.
* PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)Note: This usually gets installed by the PSP toolchain, so you don't have to do it manually.


* zlib     (svn co svn://svn.pspdev.org/psp/trunk/zlib)
* zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)


* libPNG   (svn co svn://svn.pspdev.org/psp/trunk/libpng)
* libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng)


* libmad(x) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
* libmad(x) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
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(x) = optional
(x) = optional


Once you've installed these libraries (read their README.PSP for instructions),
Once you've installed these libraries (read their README.PSP for instructions), create a subdirectory in your ScummVM folder called 'builds/psp'. Then, in this folder, type '../../configure --host=psp --enable-plugins --default-dynamic'. If everything is installed correctly, ScummVM will inform you as it finds the right components. Finally type 'make' to build.
create a subdirectory in your ScummVM folder called 'builds/psp'. Then, in this folder, type
'../../configure --host=psp --enable-plugins --default-dynamic'. If everything is installed
correctly, ScummVM will inform you as it finds the right components. Finally type 'make' to build.


=== Port Authors ===
=== Port Authors ===
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