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Many 90s-era adventure games were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have a WIP engine in ScummVM tree, but it requires much more work in order to implement all hundreds of Lingo commands. | Many 90s-era adventure games were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have a WIP engine in ScummVM tree, but it requires much more work in order to implement all hundreds of Lingo commands. | ||
=== Networking code for Moonbase Commander === | |||
Technical contacts: [[User:Sev|Sev]] | |||
Difficulty level: Medium. You'll need a reasonable level of programming experience, and some network development experience. | |||
[[Moonbase Commander]] is a SCUMM-based strategy game. The original supported up to 4 network players. We have the source code for the original game, but it is based on top of Microsoft DirectPlay. We need to do a clean reimplementation, not necessarily compatible with the original. It may also require some basic server side for discovery. The networking libraries libcurl and SDL_Net are already part of ScummVM. | |||
=== Wintermute 3D === | === Wintermute 3D === |