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This | This page lists students and projects for the [http://www.google-melange.com/archive/gsoc/2012/orgs/scummvm Google Summer of Code 2012]. | ||
== Saving anywhere == | == Saving anywhere == | ||
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The number of ScummVM supported games grows with each release. Since 0.8.0 we are performing extensive prerelease testing. Basically, it is game replaying to find regressions. This becomes a somewhat tiresome process and takes up a lot of time. | The number of ScummVM supported games grows with each release. Since 0.8.0 we are performing extensive prerelease testing. Basically, it is game replaying to find regressions. This becomes a somewhat tiresome process and takes up a lot of time. | ||
In fact there should be no changes in the gameplay in most cases, so event recording and proper replaying should be enough. There is some code for that based on the action recorder patch, but the recordings are not played consistently. The main problem is that there is no guarantee of the events to be in sync with other engine parts, so the playback may deviate, depending on the machine speed. | In fact, there should be no changes in the gameplay in most cases, so event recording and proper replaying should be enough. There is some code for that based on the action recorder patch, but the recordings are not played consistently. The main problem is that there is no guarantee of the events to be in sync with other engine parts, so the playback may deviate, depending on the machine speed. | ||
See [[OpenTasks/Generic/Add_Testing_Framework_Engines]] for more details | See [[OpenTasks/Generic/Add_Testing_Framework_Engines]] for more details | ||
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;<u>Code:</u>: [https://github.com/scummvm/scummvm/tree/master/engines/wintermute Wintermute Engine in ScummVM tree] | ;<u>Code:</u>: [https://github.com/scummvm/scummvm/tree/master/engines/wintermute Wintermute Engine in ScummVM tree] | ||
;<u>Outcome:</u>: Great success. | ;<u>Outcome:</u>: Great success. The code has been merged into Master right after GSoC. | ||
;<u>Technical Contacts:</u>: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]] | ;<u>Technical Contacts:</u>: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]] | ||
;<u>Original task description:</u>: | ;<u>Original task description:</u>: | ||
The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It's originally MS-Windows oriented, and lets the user create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free. During the first semester of 2011, a WME developer, Mnemonic, created WME Lite in a move to make WME more portable. WME Lite runs "only" WME 2D and 1rst person games with a | The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It's originally MS-Windows oriented, and lets the user create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free. During the first semester of 2011, a WME developer, Mnemonic, created WME Lite in a move to make WME more portable. WME Lite runs "only" WME 2D and 1rst person games with a subset of available features and runs on Windows, iOS, and MacOS. | ||
After some discussion with Mnemonic, it appears that the engine should be backward compatible | After some discussion with Mnemonic, it appears that the engine should be backward compatible and that development since the last version (v1.9.1, on 1/1/2010) has been slow, so it's a good time to work on the integration of the Wintermute Engine (2D) into ScummVM. This will be based on WME Lite sources, available on Google Code. | ||
See [[OpenTasks/Engine/Wintermute]] for more details | See [[OpenTasks/Engine/Wintermute]] for more details |
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