Difference between revisions of "HOWTO-Fangames"

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85 bytes added ,  20:23, 6 September 2018
adding engines with work-in-progress support
(adding engines with work-in-progress support)
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** [[SCUMM]]: [[SCUMM/Fan_Games]], [https://github.com/AlbanBedel/scummc/wiki ScummC] [http://code.google.com/p/scummgen/ ScummGEN]
** [[SCUMM]]: [[SCUMM/Fan_Games]], [https://github.com/AlbanBedel/scummc/wiki ScummC] [http://code.google.com/p/scummgen/ ScummGEN]
** [[Wintermute]]: [[Wintermute/Development]], [http://dead-code.org Wintermute Engine Development Kit]
** [[Wintermute]]: [[Wintermute/Development]], [http://dead-code.org Wintermute Engine Development Kit]
* Engines with work-in-progress support in the ScummVM Git repository:
** [[SLUDGE]]: [[SLUDGE/Development]], [http://opensludge.sourceforge.net SLUDGE Development Kit]
** [[WAGE]]: [[WAGE/Development]], [http://en.wikipedia.org/wiki/World_Builder World Builder]


* Non-ScummVM Game Engines
* Non-ScummVM Game Engines
** [http://en.wikipedia.org/wiki/Adventure_Game_Studio AGS (Adventure Game Studio)]
** [http://en.wikipedia.org/wiki/Adventure_Game_Studio AGS (Adventure Game Studio)]
**[https://godotengine.org/ Godot], for example with the [https://godotengine.org/article/our-point-click-framework-finally-out Escoria framework]
** [https://godotengine.org/ Godot], for example with the [https://godotengine.org/article/our-point-click-framework-finally-out Escoria framework]
** [http://opensludge.sourceforge.net SLUDGE (Scripting Language for Unhindered Development of a Gaming Environment)]
** [http://en.wikipedia.org/wiki/World_Builder World Builder]


== Game Creation Tips ==
== Game Creation Tips ==
Creating a game is closer to writing than programming, though both skills are required. For a good game, the characters, story and dialogue should come first. It is suggested to write the game in a text adventure system such as [http://en.wikipedia.org/wiki/Inform Inform (Z Machine, Glulx)] as a prototype,  '''before''' you commit to drawing artwork and creating game scripts for the graphical point and click version. Since point and click interfaces are basically implicit "Verb-Noun" interface i.e. (Open) (Door), this
Creating a game is closer to writing than programming, though both skills are required. For a good game, the characters, story and dialogue should come first. It is suggested to write the game in a text adventure system such as [http://en.wikipedia.org/wiki/Inform Inform (Z Machine, Glulx)] as a prototype,  '''before''' you commit to drawing artwork and creating game scripts for the graphical point and click version. Since point and click interfaces are basically implicit "Verb-Noun" interface i.e. (Open) (Door), this
should map fairly easily.
should map fairly easily.
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