Difference between revisions of "Advanced Detector"

Jump to navigation Jump to search
72 bytes added ,  15:03, 25 October 2018
m
Text replacement - "</source>" to "</syntaxhighlight>"
m (Text replacement - "<source lang=" to "<syntaxhighlight lang=")
m (Text replacement - "</source>" to "</syntaxhighlight>")
Tags: Mobile edit Mobile web edit
Line 41: Line 41:
language=en
language=en
platform=pc
platform=pc
</source>
</syntaxhighlight>


What you see here is several sections designated by identifiers in square brackets and set of key/value pairs belonging to each such section.
What you see here is several sections designated by identifiers in square brackets and set of key/value pairs belonging to each such section.
Line 84: Line 84:
const char *description;
const char *description;
};
};
</source>
</syntaxhighlight>


This table contains all gameids which are known by the engine. Also each gameid contains a full human-readable description, which is used to provide the '''description''' field in the ScummVM configuration file.
This table contains all gameids which are known by the engine. Also each gameid contains a full human-readable description, which is used to provide the '''description''' field in the ScummVM configuration file.
Line 99: Line 99:
{0, 0}
{0, 0}
};
};
</source>
</syntaxhighlight>


Please note that it is NULL-terminated, and also contains the generic gameid ''cine'' which is used by fallback detection.
Please note that it is NULL-terminated, and also contains the generic gameid ''cine'' which is used by fallback detection.
Line 117: Line 117:
const char *guioptions;
const char *guioptions;
};
};
</source>
</syntaxhighlight>


'''gameid''' -- This is the gameid. Mainly it is used for taking the game description from the ''PlainGameDescriptor'' table.
'''gameid''' -- This is the gameid. Mainly it is used for taking the game description from the ''PlainGameDescriptor'' table.
Line 149: Line 149:
{ AD_TABLE_END_MARKER, 0, 0 }
{ AD_TABLE_END_MARKER, 0, 0 }
};
};
</source>
</syntaxhighlight>


== ADGameFileDescription structure ==
== ADGameFileDescription structure ==
Line 160: Line 160:
int32 fileSize;  ///< Size of the described file. Set to -1 to ignore.
int32 fileSize;  ///< Size of the described file. Set to -1 to ignore.
};
};
</source>
</syntaxhighlight>


'''fileName''' -- name of the file. It is case insensitive, but historically we use lowercase names.
'''fileName''' -- name of the file. It is case insensitive, but historically we use lowercase names.
Line 211: Line 211:
         {0, 0, Common::kPlatformUnknown}
         {0, 0, Common::kPlatformUnknown}
};
};
</source>
</syntaxhighlight>


= AdvancedMetaEngine =
= AdvancedMetaEngine =
Line 221: Line 221:
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids);
AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids);
</source>
</syntaxhighlight>


'''descs''' must point to a list of ''ADGameDescription'' structures, or their supersets.
'''descs''' must point to a list of ''ADGameDescription'' structures, or their supersets.
TrustedUser
2,147

edits

Navigation menu