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Peterkohaut (talk | contribs) |
Peterkohaut (talk | contribs) |
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Usage: | Usage: | ||
scene [<setId> <sceneId>] | scene [<setId> <sceneId>] | ||
Arguments: | Arguments: | ||
setId - set id from this page | setId - set id from this page | ||
sceneID - scene id from this page | sceneID - scene id from this page | ||
If both arguments are specified, command will change current set and scene. Warning: if current chapter does not contain specified set and scene, game will crash - use 'chapter' command. | If both arguments are specified, command will change current set and scene. Warning: if current chapter does not contain specified set and scene, game will crash - use 'chapter' command. | ||
If no argument are specified, command will print current set and scene. | If no argument are specified, command will print current set and scene. | ||
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Usage: | Usage: | ||
chapter <chapter> | chapter <chapter> | ||
Arguments: | Arguments: | ||
chapter - between 1 and 5 (including) | chapter - between 1 and 5 (including) | ||
This command will change current chapter but will not change set and scene. Videos, sets and scenes are chapter specific and this command must be used to load relevant resources before using 'scene' command. | This command will change current chapter but will not change set and scene. Videos, sets and scenes are chapter specific and this command must be used to load relevant resources before using 'scene' command. | ||
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Usage: | Usage: | ||
loop [<loopId>] | loop [<loopId>] | ||
Arguments: | Arguments: | ||
loopId - which loop to play, must be a integer and valid for current scene | loopId - which loop to play, must be a integer and valid for current scene | ||
If loopId is not specified, command will list all video loops for currently loaded scene. | If loopId is not specified, command will list all video loops for currently loaded scene. | ||
If loopId is specified, command will play specified video loop for currently loaded scene. | If loopId is specified, command will play specified video loop for currently loaded scene. | ||
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Usage: | Usage: | ||
var <id> [<value>] | var <id> [<value>] | ||
Arguments: | Arguments: | ||
id - which variable to get or set, partial list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | id - which variable to get or set, partial list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | ||
value - value to set | value - value to set | ||
If value argument is not specified, command will print value of specified variable | If value argument is not specified, command will print value of specified variable | ||
If value argument is specified, command will set value of specified variable | If value argument is specified, command will set value of specified variable | ||
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Usage: | Usage: | ||
flag <id> [<value>] | flag <id> [<value>] | ||
Arguments: | Arguments: | ||
id - which flag to get or set, partial list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | id - which flag to get or set, partial list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | ||
value - value to set, must be 0 or 1 | value - value to set, must be 0 or 1 | ||
If value argument is not specified, command will print value of specified flag | If value argument is not specified, command will print value of specified flag | ||
If value argument is specified, command will set value of specified flag | If value argument is specified, command will set value of specified flag | ||
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Usage: | Usage: | ||
anim <actorId> [<animationMode>] | anim <actorId> [<animationMode>] | ||
Arguments: | Arguments: | ||
actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | ||
animationMode - which animation to play, list does not exist but values can be derived from actor scripts available here [https://github.com/scummvm/scummvm/tree/master/engines/bladerunner/script/ai] | animationMode - which animation to play, list does not exist but values can be derived from actor scripts available here [https://github.com/scummvm/scummvm/tree/master/engines/bladerunner/script/ai] | ||
If animationMode argument is not specified, command will print current animation for the actor | If animationMode argument is not specified, command will print current animation for the actor | ||
If animationMode argument is specified, command will change animation for the actor - it will trigger scripted functionality | If animationMode argument is specified, command will change animation for the actor - it will trigger scripted functionality | ||
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Usage: | Usage: | ||
goal <actorId> [<goal>] | goal <actorId> [<goal>] | ||
Arguments: | Arguments: | ||
actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | ||
goal - id of the goal to set, list does not exist but values can be derived from actor scripts available here [https://github.com/scummvm/scummvm/tree/master/engines/bladerunner/script/ai] | goal - id of the goal to set, list does not exist but values can be derived from actor scripts available here [https://github.com/scummvm/scummvm/tree/master/engines/bladerunner/script/ai] | ||
If goal argument is not specified, command will print current goal for the actor | If goal argument is not specified, command will print current goal for the actor | ||
If goal argument is specified, command will change goal for the actor - it will trigger scripted functionality | If goal argument is specified, command will change goal for the actor - it will trigger scripted functionality | ||
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Usage: | Usage: | ||
pos <actorId> [(<setId> <x> <y> <z> <facing>)|<otherActorId>] | pos <actorId> [(<setId> <x> <y> <z> <facing>)|<otherActorId>] | ||
Arguments: | Arguments: | ||
actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | ||
setId - id of the set to set (oh boy), list is available on this page | setId - id of the set to set (oh boy), list is available on this page | ||
x, y, z - i will not explain these | x, y, z - i will not explain these | ||
facing - angle of actor - number between 0 and 1023 | facing - angle of actor - number between 0 and 1023 | ||
otherActorId - to quickly move actor to another one, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | otherActorId - to quickly move actor to another one, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | ||
If only actorId argument is specified, command will print current position of the actor | If only actorId argument is specified, command will print current position of the actor | ||
If argument otherActorId is specified, command will change position of the actor to the other actor, warning: do not move player (0) to another actor as he will disappear | If argument otherActorId is specified, command will change position of the actor to the other actor, warning: do not move player (0) to another actor as he will disappear | ||
If set, x, y, z and facing argument are specified, command will move actor to specified location, warning: do not move player (0) to another set as he will disappear | If set, x, y, z and facing argument are specified, command will move actor to specified location, warning: do not move player (0) to another set as he will disappear | ||
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Usage: | Usage: | ||
say <actorId> [<sentenceId>] | say <actorId> [<sentenceId>] | ||
Arguments: | Arguments: | ||
actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | ||
sentenceId - id of the sentence to say, list does not exist but values can be derived from all the scene and actors scripts available here [https://github.com/scummvm/scummvm/tree/master/engines/bladerunner/script] | sentenceId - id of the sentence to say, list does not exist but values can be derived from all the scene and actors scripts available here [https://github.com/scummvm/scummvm/tree/master/engines/bladerunner/script] | ||
If goal argument is not specified, command will print current goal for the actor | If goal argument is not specified, command will print current goal for the actor | ||
If goal argument is specified, command will change goal for the actor - it will trigger scripted functionality | If goal argument is specified, command will change goal for the actor - it will trigger scripted functionality | ||
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Usage: | Usage: | ||
save <file path> | save <file path> | ||
Argument: | Argument: | ||
file path - location of new save game in the file system, warning: existing file will be overwritten | file path - location of new save game in the file system, warning: existing file will be overwritten | ||
Command will save the game to the format loadable by the original game | Command will save the game to the format loadable by the original game | ||
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Usage: | Usage: | ||
load <file path> | load <file path> | ||
Argument: | Argument: | ||
file path - location of existing save game in the file system | file path - location of existing save game in the file system | ||
Command will load the game from saves from the original game | Command will load the game from saves from the original game |
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