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If goal argument is specified, command will change goal for the actor - it will trigger scripted functionality | If goal argument is specified, command will change goal for the actor - it will trigger scripted functionality | ||
=== timer === | |||
Usage: | |||
timer <actorId> [<timer> <value>] | |||
Arguments: | |||
actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | |||
timer - id of timer, 0, 1, 2 - script timers, 3 - walk delay timer ,4 - clue exachange timer, 5 - animation update timer | |||
value - time left in miliseconds, 0 will disable the timer | |||
If timer & value arguments are not specified, command will print values all timers for selected actor | |||
If timer & value arguments are specified, command will set specified timer to specified value | |||
=== friend === | |||
Usage: | |||
friend <actorId> <otherActorId> [<value>] | |||
Arguments: | |||
actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | |||
otherActorId- id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | |||
value - new friendliness, between 0 - 100 where 0 is least friendly and 100 is most friendly | |||
If goal argument is not specified, command will current friendliness of actorId towards otherActorId | |||
If goal argument is specified, command will set friendliness of actorId towards otherActorId | |||
=== save === | === save === |
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