Difference between revisions of "Blade Runner"

Jump to navigation Jump to search
738 bytes added ,  15:53, 24 July 2019
Line 446: Line 446:


Command will load the game from saves from the original game
Command will load the game from saves from the original game
=== list ===
Enables debug listing of and information on actors, scene objects, items, waypoints, regions, lights, fogs and walk-boxes.
list (act | obj | item | way | reg | eff | lit | fog | walk )
list act <actorId>
Arguments:
* act - Lists actors in the current scene. If used with an actorId, then it will list information about the specific actor
* obj - Lists all 3d objects in the scene
* item - Lists all items in the scene (if any)
* way - Lists all the waypoints (regular, flee and cover) in the scene
* reg - Lists regular and exit regions in the scene
* eff - Lists all 2d effects in the scene
* lit - Lists all lights for the scene
* fog - Lists all fog info for the scene
* walk - Lists all walkboxes for the scene


=== draw ===
=== draw ===
Line 458: Line 475:
* allreg - draw all clickable regions (exits and regular regions)
* allreg - draw all clickable regions (exits and regular regions)
* ui - draw bounding boxes for ui elements (applicable in modes like KIA, VK, ESPER, Spinner GPS, Elevators)
* ui - draw bounding boxes for ui elements (applicable in modes like KIA, VK, ESPER, Spinner GPS, Elevators)
* allway - draw all waypoints in scene
* allway - draw all waypoints in the scene
* zbuf - display zbuffer instead of color buffer
* zbuf - display zbuffer instead of color buffer
* act - draw bounding boxes of all actors. If an id is also specified, then draw bounding box for the specific actor
* act - draw bounding boxes of all actors. If an id is also specified, then draw bounding box for the specific actor
1,316

edits

Navigation menu