Difference between revisions of "Wintermute/Plugins"

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813 bytes added ,  22:41, 18 February 2020
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= Standard plugins =
= Standard plugins =
=== wme_report.dll ===
Current plugins are originally developed by Jan Nedoma.
TODO
 
== wme_report.dll ==
Standard reporting library, shipped with WME 1.x.
 
Not a plugin, does not export anything with GetSupportedClasses().
 
No need to reimplement this at ScummVM.
 
== wme_sample_pixel.dll ==
== wme_sample_pixel.dll ==
TODO
Standard "sample_pixel" plugin, shipped with WME 1.x.
 
GetSupportedClasses() exports one class: '''SamplePixel'''.
 
TODO: reimplement this at ScummVM.
 
== wme_snow.dll ==
== wme_snow.dll ==
TODO
Standard "snow" plugin, shipped with WME 1.x.
 
GetSupportedClasses() exports one class: '''Snow'''.
 
TODO: reimplement this at ScummVM.
 
== wme_steam.dll ==
== wme_steam.dll ==
TODO
This is a plugin for Wintermute Engine which allows WME games to access Steamworks API. Currently it provides functions for manipulating achievements and game stats.
 
Source: https://bitbucket.org/MnemonicWME/wme_steam_plugin/wiki/Home
 
GetSupportedClasses() exports one class: '''Snow'''.
 
TODO: reimplement this at ScummVM.


= 2D games =
= 2D games =
234

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