234
edits
Line 4: | Line 4: | ||
= Standard plugins = | = Standard plugins = | ||
Current plugins are originally developed by Jan Nedoma. | |||
== wme_report.dll == | |||
Standard reporting library, shipped with WME 1.x. | |||
Not a plugin, does not export anything with GetSupportedClasses(). | |||
No need to reimplement this at ScummVM. | |||
== wme_sample_pixel.dll == | == wme_sample_pixel.dll == | ||
TODO | Standard "sample_pixel" plugin, shipped with WME 1.x. | ||
GetSupportedClasses() exports one class: '''SamplePixel'''. | |||
TODO: reimplement this at ScummVM. | |||
== wme_snow.dll == | == wme_snow.dll == | ||
TODO | Standard "snow" plugin, shipped with WME 1.x. | ||
GetSupportedClasses() exports one class: '''Snow'''. | |||
TODO: reimplement this at ScummVM. | |||
== wme_steam.dll == | == wme_steam.dll == | ||
TODO | This is a plugin for Wintermute Engine which allows WME games to access Steamworks API. Currently it provides functions for manipulating achievements and game stats. | ||
Source: https://bitbucket.org/MnemonicWME/wme_steam_plugin/wiki/Home | |||
GetSupportedClasses() exports one class: '''Snow'''. | |||
TODO: reimplement this at ScummVM. | |||
= 2D games = | = 2D games = |
edits