Difference between revisions of "Kyra/Opcodes"

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521 bytes added ,  19:32, 15 June 2005
pointing out inconsistency in numbering some more, putting org numbers after text again for reference, adding note for 0F
m
(pointing out inconsistency in numbering some more, putting org numbers after text again for reference, adding note for 0F)
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<code>
<code>


   00? Cmd_Magic_In_Mouse_Item
   00? Cmd_Magic_In_Mouse_Item 00
   01 Cmd_Character_Says 3 args (unk, unk, stringID) - also see 34
   01 Cmd_Character_Says 3 args (unk, unk, stringID) - also see 34
   02? Cmd_Pause_Ticks
   02? Cmd_Pause_Ticks 02
   03? Cmd_Draw_Scene_Anim_Shape
   03? Cmd_Draw_Scene_Anim_Shape 03
   04? Cmd_Query_Game_Flag
   04? Cmd_Query_Game_Flag 04
   05? Cmd_Set_Game_Flag
   05? Cmd_Set_Game_Flag 05
   06? Cmd_Reset_Game_Flag
   06? Cmd_Reset_Game_Flag 06
   07? Cmd_Run_NPC_Script
   07? Cmd_Run_NPC_Script 07
   08? Cmd_Set_Special_Exit_List
   08? Cmd_Set_Special_Exit_List 08
   09? Cmd_Block_In_Walkable_Region
   09? Cmd_Block_In_Walkable_Region 09
   0A? Cmd_Block_Out_Walkable_Region
   0A? Cmd_Block_Out_Walkable_Region 0A
   0B Cmd_Walk_Player_To_Point 4 args (unk, x, x, y) - x may be be greater than 0xFF, y must not, so only 1 byte for that
   0B Cmd_Walk_Player_To_Point 4 args (unk, x, x, y) - x may be be greater than 0xFF, y must not, so only 1 byte for that
   0C? Cmd_Drop_Item_In_Scene
   0C? Cmd_Drop_Item_In_Scene 0C
   0D Cmd_Draw_Anim_Shape_Into_Scene 4 args (remove item from screen?) (removes note from desk)
   0D Cmd_Draw_Anim_Shape_Into_Scene 4 args (remove item from screen?) (removes note from desk)
   0E Cmd_Create_Mouse_Item 1 arg  (itemID) - pick up item; ie mousecursor=item id
   0E Cmd_Create_Mouse_Item 1 arg  (itemID) - pick up item; ie mousecursor=item id
   0F? Cmd_Save_Page_To_Disk
   0F Cmd_Save_Page_To_Disk tries to write sth to disk, filename = string ID of last push
    
    
   10? Cmd_Load_Page_From_Disk
   10? Cmd_Load_Page_From_Disk 10
   11? Cmd_Scene_Anim_On
   11? Cmd_Scene_Anim_On 11
   12? Cmd_Scene_Anim_Off
   12? Cmd_Scene_Anim_Off 12
   13? Cmd_Elapsed_Seconds
   13? Cmd_Elapsed_Seconds 13
   14? Cmd_Mouse_Is_Pointer
   14? Cmd_Mouse_Is_Pointer 14
   15? Cmd_Destroy_Mouse_Item
   15? Cmd_Destroy_Mouse_Item 15
   16? Cmd_Run_Scene_Anim_Until_Done
   16? Cmd_Run_Scene_Anim_Until_Done 16
   17? Cmd_Fade_Special_Palette
   17? Cmd_Fade_Special_Palette 17
   18? Cmd_Play_AdLib_Sound
   18? Cmd_Play_AdLib_Sound 18
   19? Cmd_Play_AdLib_Score
   19? Cmd_Play_AdLib_Score 19
   1A? Cmd_Phase_In_Same_Scene
   1A? Cmd_Phase_In_Same_Scene 1A
   1B? Cmd_Set_Scene_Phasing_Flag
   1B? Cmd_Set_Scene_Phasing_Flag 1B
   1C? Cmd_Reset_Scene_Phasing_Flag
   1C? Cmd_Reset_Scene_Phasing_Flag 1C
   1D? Cmd_Query_Scene_Phasing_Flag
   1D? Cmd_Query_Scene_Phasing_Flag 1D
   1E? Cmd_Scene_To_Direction
   1E? Cmd_Scene_To_Direction 1E
   1F? Cmd_Set_Birthstone_Gem
   1F? Cmd_Set_Birthstone_Gem 1F
    
    
   20? Cmd_Place_Item_In_Generic_Map_Scene
   20? Cmd_Place_Item_In_Generic_Map_Scene 20
   21? Cmd_Set_Brandon_Status_Bit
   21? Cmd_Set_Brandon_Status_Bit 21
   22? Cmd_Pause_Seconds
   22? Cmd_Pause_Seconds 22
   23? Cmd_Get_Characters_Location
   23? Cmd_Get_Characters_Location 23
   24? Cmd_Run_NPC_Subscript
   24? Cmd_Run_NPC_Subscript 24
   25? Cmd_Magic_Out_Mouse_Item
   25? Cmd_Magic_Out_Mouse_Item 25 // I think this is really "24", clears mouse cursor, plays magic sound
   26? Cmd_Internal_Anim_On
   26? Cmd_Internal_Anim_On 26
   27? Cmd_Force_Brandon_To_Normal
   27? Cmd_Force_Brandon_To_Normal 27
   28? Cmd_Poison_Death_Now
   28? Cmd_Poison_Death_Now 28
   29? Cmd_Set_Scale_Mode
   29? Cmd_Set_Scale_Mode 29
 
  28 looks more like "Cmd_Set_Scale_Mode", when executing it Brandon becomes tiny


   note: this looks more like 2A, check numbering
   note: this looks more like 2A, check numbering
   29              4              ; play WSA file? (or just load it? coords?)
   29              4              ; play WSA file? (or just load it? coords?)


   2A? Cmd_Open_WSA_File // I think this should be '29', so there's another problem here
   2A? Cmd_Open_WSA_File 2A // I think this should be '29', so there's another problem here
   2B? Cmd_Close_WSA_File
   2B? Cmd_Close_WSA_File 2B
   2C? Cmd_Run_WSA_From_Beginning_To_End
   2C? Cmd_Run_WSA_From_Beginning_To_End 2C
   2D? Cmd_Display_WSA_Frame
   2D? Cmd_Display_WSA_Frame 2D
   2E? Cmd_Enter_New_Scene
   2E? Cmd_Enter_New_Scene 2E
   2F? Cmd_Set_Special_Enter_X_And_Y
   2F? Cmd_Set_Special_Enter_X_And_Y 2F
    
    
   30? Cmd_Run_WSA_Frames
   30? Cmd_Run_WSA_Frames 30
   31? Cmd_Pop_Brandon_Into_Scene
   31? Cmd_Pop_Brandon_Into_Scene 31
   32? Cmd_Restore_All_Object_Backgrounds
   32? Cmd_Restore_All_Object_Backgrounds 32
   33? Cmd_Set_Custom_Palette_Range
   33? Cmd_Set_Custom_Palette_Range 33
   34 Cmd_Custom_Print_Talk_String 4 args (color, unk, unk, stringid) - see also 01
   34 Cmd_Custom_Print_Talk_String 4 args (color, unk, unk, stringid) - see also 01
   35 Cmd_Restore_Custom_Print_Background 0 args ; restore text background?
   35 Cmd_Restore_Custom_Print_Background 0 args ; restore text background?
   36 Cmd_Hide_Mouse 0 args
   36 Cmd_Hide_Mouse 0 args
   37 Cmd_Show_Mouse 0 args
   37 Cmd_Show_Mouse 0 args
   38? Cmd_Get_Character_X
   38? Cmd_Get_Character_X 38
   39? Cmd_Get_Character_Y
   39? Cmd_Get_Character_Y 39
   3A? Cmd_Change_Characters_Facing
   3A? Cmd_Change_Characters_Facing 3A
   3B? Cmd_Copy_WSA_Region
   3B? Cmd_Copy_WSA_Region 3B
   3C Cmd_Text_Print // (y,x,stringID) debug message? - debug only?
   3C Cmd_Text_Print // (y,x,stringID) debug message? - debug only?
   3D? Cmd_Random
   3D? Cmd_Random 3D
   3E? Cmd_Load_Sound_File
   3E? Cmd_Load_Sound_File 3E
   3F? Cmd_Display_WSA_Frame_On_HidPage
   3F? Cmd_Display_WSA_Frame_On_HidPage 3F
    
    
   40? Cmd_Display_WSA_Sequential_Frames
   40? Cmd_Display_WSA_Sequential_Frames 40
   41? Cmd_Draw_Character_Standing
   41? Cmd_Draw_Character_Standing 41
   42? Cmd_Internal_Anim_Off
   42? Cmd_Internal_Anim_Off 42
   43? Cmd_Change_Characters_X_And_Y
   43? Cmd_Change_Characters_X_And_Y 43
   44? Cmd_Clear_Scene_Animator_Beacon
   44? Cmd_Clear_Scene_Animator_Beacon 44
   45? Cmd_Query_Scene_Animator_Beacon
   45? Cmd_Query_Scene_Animator_Beacon 45
   46? Cmd_Refresh_Scene_Animator
   46? Cmd_Refresh_Scene_Animator 46
   47? Cmd_Place_Item_In_Off_Scene
   47? Cmd_Place_Item_In_Off_Scene 47
   48 Cmd_Wipe_Down_Mouse_Item // destroys picked up item, sets mouse cursor to normal
   48 Cmd_Wipe_Down_Mouse_Item // destroys picked up item, sets mouse cursor to normal
   49? Cmd_Place_Character_In_Other_Scene
   49? Cmd_Place_Character_In_Other_Scene 49
   4A? Cmd_Get_Key
   4A? Cmd_Get_Key 4A
   4B? Cmd_Specific_Item_In_Inventory
   4B? Cmd_Specific_Item_In_Inventory 4B
   4C? Cmd_Pop_Mobile_NPC_Into_Scene
   4C? Cmd_Pop_Mobile_NPC_Into_Scene 4C
   4D? Cmd_Mobile_Character_In_Scene
   4D? Cmd_Mobile_Character_In_Scene 4D
   4E? Cmd_Hide_Mobile_Character
   4E? Cmd_Hide_Mobile_Character 4E
   4F? Cmd_Unhide_Mobile_Character
   4F? Cmd_Unhide_Mobile_Character 4F
    
    
   50? Cmd_Set_Characters_Location
   50? Cmd_Set_Characters_Location 50
   51? Cmd_Walk_Character_To_Point
   51? Cmd_Walk_Character_To_Point 51
   52? Cmd_Special_Event_Display_Brynns_Note
   52? Cmd_Special_Event_Display_Brynns_Note 52
   53? Cmd_Special_Event_Remove_Brynns_Note
   53? Cmd_Special_Event_Remove_Brynns_Note 53
   54? Cmd_Set_Logic_Page
   54? Cmd_Set_Logic_Page 54
   55? Cmd_Fat_Print
   55? Cmd_Fat_Print 55
    
    
   Cmd_Preserve_All_Object_Backgrounds // 0x57
   Cmd_Preserve_All_Object_Backgrounds // 0x57
334

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