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{{GameDescription| | {{GameDescription| | ||
name=Goblins 3| | name=Goblins 3| | ||
image= | image=https://www.scummvm.org/data/screenshots/coktel/gob3/gob3_dos_en_1_4.jpg| | ||
release=1993| | release=1993| | ||
alternateNames=Goblins Quest 3| | alternateNames=Goblins Quest 3| | ||
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}} | }} | ||
'''Goblins 3''' is the third game in the [[goblins series|goblins adventure puzzle series]]. In this game, there is only one goblin, Blount, rather than the previous three and two goblins found in the first and second game (hence the name having one i instead of two or three). The hero gets assistance from a number of sidekicks throughout the game including Chump the parrot, Ooya the magician, and Fulbert the snake. Blount is also eaten by a wolf early in the game and after escaping from the afterlife must contend with semi-frequent changes into a super-strong but uncouth werewolf alter ego. Most areas in Goblins 3 are larger than the screen and thus scroll. It is also possible to travel back and forth between rooms. This game later had a CD-ROM version. It featured full speech and an intro different from the disk version | '''Goblins 3''' is the third game in the [[goblins series|goblins adventure puzzle series]]. In this game, there is only one goblin, Blount, rather than the previous three and two goblins found in the first and second game (hence the name having one i instead of two or three). The hero gets assistance from a number of sidekicks throughout the game including Chump the parrot, Ooya the magician, and Fulbert the snake. Blount is also eaten by a wolf early in the game and after escaping from the afterlife must contend with semi-frequent changes into a super-strong but uncouth werewolf alter ego. Most areas in Goblins 3 are larger than the screen and thus scroll. It is also possible to travel back and forth between rooms. This game later had a CD-ROM version. It featured full speech and an intro different from the disk version | ||
==Installation== | |||
===Required data files === | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''Amiga''''' | |||
* *.stk (game data) | |||
* *.tot (extra scripts) | |||
* *.ext (extra data) | |||
* *.all (German texts) (if existing) | |||
* *.ang (English (GB) texts) (if existing) | |||
* *.dat (French texts) (if existing) | |||
* *.esp (Spanish texts) (if existing) | |||
* *.ita (Italian texts) (if existing) | |||
* *.usa (English (US) texts) (if existing) | |||
* *.ins (music instrument data) | |||
* *.dum (music score data) | |||
'''''DOS CD**''''' | |||
* *.stk (game data) | |||
* imd.itk (movies) | |||
* mus_gob3.lic (CD audio index) | |||
* coktel.imd (Coktel logo animation) | |||
* degob3.itk (German speech) (if existing) | |||
* frgob3.itk (French speech) (if existing) | |||
* itgob3.itk (Italian speech) (if existing) | |||
* usgob3.itk (English speech) (if existing) | |||
'''''DOS Floppy''''' | |||
* *.stk (game data) | |||
* imd.itk (movies) | |||
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.'' | |||
'''''Macintosh''''' | |||
* *.stk (game data) | |||
* imd.itk (movies) | |||
* *.mid (music score data) | |||
* *.fnt (Mac-specific fonts) | |||
'''''Windows''''' | |||
* *.stk (game data) | |||
* imd.itk (movies) | |||
* *.mid (music score data) | |||
Note: The CD versions of the Gobliiins series contain one big audio track which you need to rip and copy into the game directory if you want to have in-game music without the CD in the drive all the time. The speech is also in that track and its volume is therefore changed with the music volume control. | |||
For more information, see the user documentation. | |||
==External links== | ==External links== |