8,014
edits
(correct authors) |
(add Wilma Tetris) |
||
Line 14: | Line 14: | ||
[[Kent Tessman]] adapted the game to another text-based format, the [[Glk/Hugo|Hugo]] text adventure engine, in 1998, based on the 1995 [[Glk/Frotz|Z-machine]] version, ''[[Freefall]]'', by [[Andrew Plotkin]]. | [[Kent Tessman]] adapted the game to another text-based format, the [[Glk/Hugo|Hugo]] text adventure engine, in 1998, based on the 1995 [[Glk/Frotz|Z-machine]] version, ''[[Freefall]]'', by [[Andrew Plotkin]]. | ||
[[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as [[AGIWiki/AGI Tetris|AGI Tetris]], in 1998. | [[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as ''[[AGIWiki/AGI Tetris|AGI Tetris]]'', in 1998. | ||
Another [[AGIWiki/AGI Tetris (2004)|AGI Tetris]] was developed for the AGI engine by [[AGIWiki/Chad Goulding|Chad Goulding]] in 2004. | [[Off Studio]] and [[Dead:Code Software|Dead:Code]] created an adult-oriented version titled ''[[Wilma Tetris]]'' for the [[Wintermute]] engine in 2003. | ||
Another ''[[AGIWiki/AGI Tetris (2004)|AGI Tetris]]'' was developed for the AGI engine by [[AGIWiki/Chad Goulding|Chad Goulding]] in 2004. | |||
[[Category:AGI Games]] | [[Category:AGI Games]] |
edits