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'''Marius Müller''' is a video game developer that created the text adventures ''[[AFGNCAAP - IF Agent! Todays Adventure: Holy Goat!]]'', ''[[Bedtime story]]'', ''[[Blue]]'', ''[[Bored Ladders]]'', ''[[By the Lake]]'', ''[[Clockwork Boy 2]]'', ''[[Cragne Manor]]'', ''[[The Day I came back]]'', ''[[The Day I died]]'', ''[[The day I hugged Ghandi!]]'', ''[[The Day I mauled ...]]'', ''[[The Day I saved Elvis]]'', ''[[The Day I shot ...]]'', ''[[The Day I shot Alex]]'', ''[[The Day I stabbed Stalin]]'', ''[[The Day of the Queen]]'', ''[[The Day time stood still]]'', ''[[The Day we got a pet]]'', ''[[A dead man's hug]]'', ''[[Es kam aus den Alpen]]'', ''[[Explore!]]'', ''[[The extraordinary events of the last day of Professor Mangleworth]]'', ''[[House of Dream of Moon]]'', ''[[HTP]]'', ''[[IF Progressive One | '''Marius Müller''' is a video game developer that created the text adventures ''[[AFGNCAAP - IF Agent! Todays Adventure: Holy Goat!]]'', ''[[Bedtime story]]'', ''[[Blue]]'', ''[[Bored Ladders]]'', ''[[By the Lake]]'', ''[[Clockwork Boy 2]]'', ''[[Cragne Manor]]'', ''[[The Day I came back]]'', ''[[The Day I died]]'', ''[[The day I hugged Ghandi!]]'', ''[[The Day I mauled ...]]'', ''[[The Day I saved Elvis]]'', ''[[The Day I shot ...]]'', ''[[The Day I shot Alex]]'', ''[[The Day I stabbed Stalin]]'', ''[[The Day of the Queen]]'', ''[[The Day time stood still]]'', ''[[The Day we got a pet]]'', ''[[A dead man's hug]]'', ''[[Es kam aus den Alpen]]'', ''[[Explore!]]'', ''[[The extraordinary events of the last day of Professor Mangleworth]]'', ''[[House of Dream of Moon]]'', ''[[HTP]]'', ''[[IF Progressive One]]'', ''[[IF Whispers 5]]'', ''[[Jack in the box]]'', ''[[The Lighthouse]]'', ''[[The man-eating, halitosic gorilla of Brazil]]'', ''[[The Nessa Springs Slasher]]'', ''[[The Oldest Hangover on Earth]]'', ''[[Parasites]]'', ''[[PataNoir]]'' (German translation), ''[[Pick up the pine box and die]]'', ''[[Schießbefehl]]'', ''[[The tale of the cursed eagle]]'', ''[[Tales of a Clockwork Boy]]'', ''[[Teaching her to dance]]'', and ''[[What Happens in Vagueness]]''. |
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