Difference between revisions of "TODO"

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359 bytes added ,  21:36, 6 April 2006
Add more links to engines' TODOs
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(Add more links to engines' TODOs)
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* When SMUSH movies end, their music track sometimes should last a bit longer; currently, we stop the audio together with the animation, leading to cut off music.
* When SMUSH movies end, their music track sometimes should last a bit longer; currently, we stop the audio together with the animation, leading to cut off music.
* Clean up class Gdi. This class right now mostly is about decoding various graphic formats. However some other functionality has crept into it, too. It would be nice if class Gdi would only contain the GFX decoding code, and nothing else (assuming that is feasible w/o too much trouble). OTOH, the code which is responsible for managing virtual screens, rendering virtual screens to the real display etc. could be grouped into a new class (e.g. VSManager or so).
* Clean up class Gdi. This class right now mostly is about decoding various graphic formats. However some other functionality has crept into it, too. It would be nice if class Gdi would only contain the GFX decoding code, and nothing else (assuming that is feasible w/o too much trouble). OTOH, the code which is responsible for managing virtual screens, rendering virtual screens to the real display etc. could be grouped into a new class (e.g. VSManager or so).
=== SCUMM C64 ===
* see [http://wiki.scummvm.org/index.php/SCUMM_C64|SCUMM C64 TODO list]
=== SCUMM NES ===
* see [http://wiki.scummvm.org/index.php/MMNES_Progress|MM NES TODO list]
=== HE games ===
* see [http://wiki.scummvm.org/index.php/HE_Progress|HE Progress status]
=== Simon ===
* see [http://wiki.scummvm.org/index.php/Simon_Bugs|Simon bugs list]


=== Broken Sword 2 ===
=== Broken Sword 2 ===

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