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Eriktorbjorn (talk | contribs) m (Re-worded for clarity) |
Eriktorbjorn (talk | contribs) (Added savegame issue) |
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** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village. | ** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village. | ||
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there. | ** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there. | ||
** When loading a savegame made during an "inset" scene, the background scene is not drawn. At least not unless it's an "ISO" scene. Probably a case of events not being processed soon enough. Adding a call to _events->handleEvents(0) to SagaEngine::load() before calling _render->drawScene() causes the background scene to be drawn, though that currently means Rif will be drawn both in the background and the inset. | |||
** Puzzle | ** Puzzle |
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