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(Describe bugs and add Requests section) |
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== Short-term ToDos == | == Short-term ToDos == | ||
* Requests | |||
** We need to find out where following functions are called: | |||
*** SF_cycleColors | |||
*** SF_pickClimbOutPos | |||
*** SF_tossRif | |||
*** SF_showControls | |||
*** sfPlayVoice -- this one is already implemented and is used in CD version of ITE | |||
*** SF_showMap -- this one is called when clicking on map | |||
* BUGS | * BUGS | ||
** Warning when entering the forest in ITE: Anim::readAnimHeader(): found different start: 2567. Fix Anim::play()! | ** Warning when entering the forest in ITE: Anim::readAnimHeader(): found different start: 2567. Fix Anim::play()! | ||
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** Komodo dragon doesn't move in dragon maze | ** Komodo dragon doesn't move in dragon maze | ||
** Ending sequence has zillions of GFX bugs | |||
*** Actors are drawn at Chota's falling. They shouldn't | |||
*** Inventory is visible when Chota's talking and his portrait is drawn on top of it | |||
*** Celebration scene has inventory when it should be full screen | |||
* Interface | * Interface |