Difference between revisions of "SAGA/TODO"

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110 bytes added ,  17:20, 1 July 2005
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*** sfPlayVoice -- used in ITE CD
*** sfPlayVoice -- used in ITE CD
* Implement script functions:
* Implement script functions:
** SF_pickClimbOutPos -- dragon-related
** SF_tossRif -- dragon-related
** SF_showMap -- this one is called when clicking on map
** SF_showMap -- this one is called when clicking on map
* BUGS
* BUGS
** dragon-maze scene have inproper pal after zero state load
** Protection screen (in Rats maze) is skipped in Floppy version.
** Protection screen (in Rats maze) is skipped in Floppy version.
** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors.
** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. (3d draw sequence wrong)
** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village.
** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village.
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*** No non-actor speech, so hints aren't visible.
*** No non-actor speech, so hints aren't visible.
*** Related to above. No CD voices in non-actor speech.
*** Related to above. No CD voices in non-actor speech.
** Komodo dragon doesn't move in dragon maze


** Ending sequence has zillions of GFX bugs
** Ending sequence has zillions of GFX bugs
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** Options dialog functionality.
** Options dialog functionality.
** "P" should be the hot-key for "Pick Up". In ScummVM, it's "Paws Game" instead.
** "P" should be the hot-key for "Pick Up". In ScummVM, it's "Paws Game" instead.
* DONE - check & remove
** SF_pickClimbOutPos -- dragon-related
** SF_tossRif -- dragon-related
** Komodo dragon doesn't move in dragon maze


== Long-term ToDos ==
== Long-term ToDos ==
17

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