Difference between revisions of "SAGA/TODO"

Jump to navigation Jump to search
400 bytes removed ,  06:14, 5 July 2005
Broken glass is no longer visible. Removing issue.
(sfShowMap is implemented. Spelling fixes)
(Broken glass is no longer visible. Removing issue.)
Line 14: Line 14:
** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. (3d draw sequence is wrong)
** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. (3d draw sequence is wrong)
** Subtitles get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** Subtitles get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there. As far as I can tell the broken glass object is correctly initialized, which means it really is supposed to be in the Glassmaster's house. Perhaps object drawing should be clipped to the inset scene?
** When loading a savegame made during an "inset" scene where the background scene is not an ISO scene, Rif may show up in both scenes. Moreover with current code options panel is inserted between scenes when load from interface.
** When loading a savegame made during an "inset" scene where the background scene is not an ISO scene, Rif may show up in both scenes. Moreover with current code options panel is inserted between scenes when load from interface.
** When savegame is loaded from interface script is running for a while and then game switches back to options panel which is completely wrong. This takes part in above bug.
** When savegame is loaded from interface script is running for a while and then game switches back to options panel which is completely wrong. This takes part in above bug.
415

edits

Navigation menu