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*This game was a graphical remake of a text adventure titled ''[[Softporn Adventure]]'', which was released by Sierra in 1981. | *This game was a graphical remake of a text adventure titled ''[[Softporn Adventure]]'', which was released by Sierra in 1981. | ||
*It, in turn, received two remakes of its own. The original 16 color [[AGI]] version was updated with a 256 color [[SCI]] remake in 1991. Then, it was updated again using a custom Unity engine in 32-bit color, high definition resolution (as ''Leisure Suit Larry: Reloaded'') in 2013. | *It, in turn, received two remakes of its own. The original 16 color [[AGI]] version was updated with a 256 color [[SCI]] remake in 1991. Then, it was updated again using a custom Unity engine in 32-bit color, high definition resolution (as ''Leisure Suit Larry: Reloaded'') in 2013. | ||
==Installation== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
===Required data files - SCI=== | |||
WARNING: Unlike other games, SCI games have significant variation in the naming of required files. | |||
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD. | |||
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs. | |||
Copy all files to the game directory. Some games need additional work: | |||
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files''''' | |||
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | |||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | |||
===Required data files - AGI=== | |||
'''''All platforms''''' | |||
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1) | |||
* OBJECT | |||
* *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR) | |||
* WORDS.TOK | |||
and if available | |||
* PAL.* | |||
'''''Apple IIGS''''' | |||
These files are needed to enable music playback | |||
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16) | |||
* SIERRASTANDARD | |||
==Controls== | |||
=== Predictive input dialog === | |||
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support. | |||
For more information, see the [[AGI/Predictive Dialog]] wiki page. | |||
==External links== | ==External links== | ||
*[http://en.wikipedia.org/wiki/Leisure_Suit_Larry_in_the_Land_of_the_Lounge_Lizards Wikipedia article on Leisure Suit Larry] | *[http://en.wikipedia.org/wiki/Leisure_Suit_Larry_in_the_Land_of_the_Lounge_Lizards Wikipedia article on Leisure Suit Larry] |