Difference between revisions of "Monkey Island 2: LeChuck's Revenge"

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'''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language.  The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop.  Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.
'''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language.  The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop.  Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.
== Versions ==
''Monkey Island 2: LeChuck's Revenge'' was released in several different versions.
*The [[SCUMM]] V5 versions (Amiga, FM-TOWNS, Macintosh, VGA DOS floppy, and VGA DOS CD)
*The ''Special Edition'' version (based on the DOS CD version with high-resolution assets laid over the original V5 script data).
The high-resolution data ("modern" mode) in the ''Special Edition'' is not supported by ScummVM.  It is possible to extract the files of the V5 VGA DOS CD version ("classic" mode) and make them playable via ScummVM. The process is described in [http://forums.scummvm.org/viewtopic.php?t=7671 this thread]. Do note that by using this method, only the classic mode is playable in ScummVM.


== Miscellaneous ==
== Miscellaneous ==
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