8,014
edits
(update for ResidualVM merge) |
|||
Line 16: | Line 16: | ||
Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream. | Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream. | ||
The 3D part of the engine | The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]]. | ||
==Features== | ==Features== | ||
Line 23: | Line 23: | ||
The following features of WME 1.x are NOT supported by WME Lite: | The following features of WME 1.x are NOT supported by WME Lite: | ||
* Sprite frame mirroring. | * Sprite frame mirroring. | ||
* Sprite rotations. | * Sprite rotations. | ||
Line 35: | Line 34: | ||
This port does reimplement a few of these features, currently: | This port does reimplement a few of these features, currently: | ||
* 3D characters. WME Lite only supports 2D games. | |||
* Sprite frame mirroring - WORKS. | * Sprite frame mirroring - WORKS. | ||
* Sprite rotations. | * Sprite rotations. |
edits