Difference between revisions of "Blade Runner"

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1,261 bytes added ,  11:52, 23 November 2020
→‎Debugger commands: Added music command description
m (Text replacement - "data/screenshots/westwood/bladerunner/bladerunner-win-en-01.jpg" to "data/screenshots/westwood/bladerunner/bladerunner_win_en_1_1.jpg")
(→‎Debugger commands: Added music command description)
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If loopId is specified, command will play specified video loop for currently loaded scene.
If loopId is specified, command will play specified video loop for currently loaded scene.
=== music ===
List the available music tracks, play a specified music track or stop the currently playing track.
music (list|stop|musicId)
Arguments:
* musicId - the id of the track to play. It is an integer value in [0, 21].
* list - shows a list of the music track ids and their titles. Tracks that are marked with a "(G)" do not appear, as of yet, in the Soundtrack of the game available from Frank Klepacki's (the music composer for the game) web site.
* stop - stops any currently playing music track.
Note, not all music heard in the game is a proper music track. For example, the re-used track "Iron Fist" from Command & Conquer - The Covert Operations (OST), which is played at the NightClub Row street area, is a SFX sound. Support for playing such tracks via the debugger may be added at a later time. Also note, not all of the tracks listed in Frank Klepacki's web page for the game are available in the game; they are also not in "removed content" since they don't appear (fully) anywhere in the game's resource files. Such tracks are "Main Theme", "Bradbury Building", "Taffy's Club", "Bounce" and "Good Night". Conversely, there are in-game tracks, like "One more time, love", that do not appear in the official OST.


=== var ===
=== var ===
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=== overlay ===
=== overlay ===
Load, list, play or reset (clear) loaded overlay animations. There is a limit of 5 at most overlays that can be loaded in a scene.
Load, list, play or reset (clear) loaded overlay animations. There is a limit of five (5) at most overlays that can be loaded in a scene.


  overlay [[<name> <animationId> [<loopForever> <startNow>]]
  overlay [[<name> <animationId> [<loopForever> <startNow>]]
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* file path - location of new save game in the file system, warning: existing file will be overwritten
* file path - location of new save game in the file system, warning: existing file will be overwritten


Command will save the game to the format loadable by the original game
This command will save the game to the format loadable by the original game.


=== load ===
=== load ===
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* file path - location of existing save game in the file system
* file path - location of existing save game in the file system


Command will load the game from saves from the original game
This command will load the game from saves made by the original game


=== list ===
=== list ===
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