Difference between revisions of "Blade Runner"

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(→‎Improvements: Added more content in the section)
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The ScummVM engine for Blade Runner includes a number of Quality of Life improvements, bug fixes, subtitles support and offers access to a Restored Content mode.
The ScummVM engine for Blade Runner includes a number of Quality of Life improvements, bug fixes, subtitles support and offers access to a Restored Content mode.


<u>Improvements include but not limited to</u>:
As of ScummVM v2.3.0git:
 
<u>Improvements (include but not limited to)</u>:


* Mouse wheel can be used to scroll lists in KIA
* Mouse wheel can be used to scroll lists in KIA
* Cloud Saves (via ScummVM's framework)
* Access to the launch-time Easter Egg commands ("sitcom" and "shorty") via the ScummVM GUI (via "Edit game" → "Engine" tab)
* Waking up McCoy when he is slipped a mickey (Act 3) is now somewhat easier
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery
* Certain scene intro video loops, when McCoy enters a scene, won't play every time now (but they will always play the first time)
* Certain scene intro video loops, when McCoy enters a scene, won't play every time now (but they will always play the first time)
* Subtitles support (if the subtitles file is in the game folder you should see an additional checkbox in KIA's options tab to enable or disable subtitles).
* Subtitles support (if the subtitles file is in the game folder you should see an additional checkbox in KIA's options tab to enable or disable subtitles).
* Support for external TTF fonts (for subtitles use)
* Cloud Saves (via ScummVM's framework)
* ...
* ...


Major bug fixes include but not limited to:
<u>Major bug fixes (include but not limited to)</u>:


* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.  
* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.
* Fixed initialization code to prevent loading a game with McCoy in the wrong scene / position in the "world".
* For the non-English versions, restored some lines in dialogue where the translation had more "lines" for the same quote, but the game did not play them, resulting in cut sentences.
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Edit game" → "Engine" tab)
* McCoy in combat mode, should resume combat idle position when he has no target.
* Fix McCoy shooting *someone* at underground meeting.
* Fixed initialization code to prevent loading a game with McCoy in the wrong position in the "world".
* Police officers clipping into scenery and shooting at McCoy after resolution of Act 4
* Police officers clipping into scenery and shooting at McCoy after resolution of Act 4
* Prevent game "freeze" situations with Gordo (Act 1) and Izo (Act 2).
* Prevent a dead end state in Act 1 (if McCoy gathered very few clues before talking to Zuben).
* Fix being able to shoot at the doll in the Sebastian's chess room and subsequent camera glitch (as best as it could be done)
* Fix end sequence at the Moonbus if McCoy turns on the Reps, for any number of Replicants that can be there. Please, note that the twins may be also there, in which case they might be hard to see because they are sitting in the background.
* Dektora's dance music should play during dancing cutscene (close up). In the vanilla game it is muted.
* Fix dead Dektora showing up (dead) at the Moonbus
* Fix floating (dead) Moraji
* Fix rats AI and respawn code
* Fix a few animations being wrongly used instead of others, or not fully playing (when there's no reason they should not)
* Fix a few visual glitches, like:
** Clovis rotating when McCoy enters a *certain* scene
** McCoy being visible in underground elevator transition
** a barrel fire being shortly visible out of place in a DNA row scene transition
** the scorpion's box being visible from afar in one scene and disappearing in another.
** characters blinking out of existence during scene transitions (eg. Howie Lee, Fish Dealer)
* Fix wrong dialogue playing about Grigorian's account on Izo, when McCoy talks to Izo.
* Fix a few dialogue instances where a character is supposedly interrupted by another (so that the wait between spoken lines is minimum). This is based on the English version, assuming it will also apply to the other versions.
* Improve office Leary AI and crowd interrogation scripts
* Fix underground elevator consistency issues if McCoy takes the long way around.
* Fix a game crash related to Yukon's clerk in Act 4, if McCoy previously quickly skipped the Leon encounter in Act 3.
* Allow more sound effects to play at the same time to minimize the issue of some important sfx not playing at all sometimes (the issue however is not *completely* fixed)
* Remove rogue visual effects still playing when they no longer should, or playing at the wrong time.
* Remove rogue hotspots in some scenes, resulting from items being in the same set (but not same scene) or characters' hotspots not cleaned up properly between scene transitions.
* Fix spelling of dialogue option "DRAGONFLY JEWERLY" (English version).
* In User Choice dialogue mode, prevent auto-selecting the last non "Done" option, so that the user still gets decide whether they would ask that option or choose "Done". This could affect the outcome with some characters in certain situations.
* ...
* ...


Apart from the major fixes mentioned above, there were several other fixes that are too many to mention or too technical to get into in the above list.
Apart from the major fixes mentioned above, there were several other fixes that are too many to mention or too technical to get into in the above list.


Restored Content items include but not limited to:
<u>Restored Content items (include but not limited to)</u>:


* Two extra (optional) meetings with Rachael (depends on player's actions). One is in Act 3, the other in Act 4.
* Two extra (optional) meetings with Rachael (depends on player's actions). One is in Act 3, the other in Act 4.
* Runciter's Voigt Kampff test
* Talkie GPS
* Talkie GPS
* Runciter's Voigt Kampff test
* A few dispatch announcements, including the one about the car crash at Yukon Hotel.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's, trains at underground meeting spot.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, overhead trains meet-up at the underground meeting spot.
* The player can purchase animoids (depends on player's actions and they are expensive(!)
* The player can purchase up to three (3) animoids (depends on player's actions, and they are expensive(!)
* The player can talk to Hasan about the scale to "complete" the side story for that clue
* The player can talk to Hasan about the scale to "complete" the side story for that clue
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day)
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day)
** Clues require to be uploaded in the mainframe, for Dino Klein to acknowledge them
** Clues require to be uploaded in the mainframe, for Dino Klein to acknowledge them
* Some quality of life improvements in easy mode for the infamous rat puzzle and the Moraji sequence
* Some quality of life improvements in ''Easy mode'' for the infamous rat puzzle and the Moraji sequence
* Clicking on a rotating object model in KIA clues, McCoy should say what it is)
* Clicking on a rotating object model in KIA clues (top right display), McCoy should say its nominal description.
* An extra dancer in the Early Q's VIP room
* An extra dancer in the Early Q's VIP room
* Some extra NPC walkers
* A few extra NPC walkers
* More dialogue from McCoy and other characters for a few interactions
* More dialogue from McCoy and other characters for a few interactions
** More inner dialogue for McCoy and more clickable items for McCoy to talk about
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Edit game" → "Engine" tab)
* ... More content to be restored in the future ...
* ... More content to be restored in the future ...


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