Difference between revisions of "Blade Runner"

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199 bytes added ,  12:01, 24 January 2021
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* McCoy in combat mode, should resume combat idle position when he has no target.
* McCoy in combat mode, should resume combat idle position when he has no target.
* Fix McCoy shooting *someone* at underground meeting.
* Fix McCoy shooting *someone* at underground meeting.
* Fixed initialization code to prevent loading a game with McCoy in the wrong position in the "world".
* Fixed initialization code to prevent loading a game with McCoy at the wrong position in the "world".
* Police officers clipping into scenery and shooting at McCoy at start of Act 4 and after resolution of Act 4.
* Police officers clipping into scenery and shooting at McCoy at start of Act 4 and after resolution of Act 4.
* Prevent game "freeze" situations with Gordo (Act 1), Izo (Act 2), Clovis and Sadik ambush (Act 3), using the elevator after Rajif encounter and pressing Alt+F4 (Act 4).
* Prevent game "freeze" situations with Gordo (Act 1), Izo (Act 2), Clovis and Sadik ambush (Act 3), using the elevator after Rajif encounter and pressing Alt+F4 (Act 4).
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* Also prevent McCoy running quickly ahead of Sadik to the next room at the Bradbury.
* Also prevent McCoy running quickly ahead of Sadik to the next room at the Bradbury.
* Fix being able to shoot at the doll in the Sebastian's chess room and subsequent camera glitch (as best as it could be done).
* Fix being able to shoot at the doll in the Sebastian's chess room and subsequent camera glitch (as best as it could be done).
* Fix end sequence at the Moonbus if McCoy turns on the Reps, for any number of Replicants that can be there. Please, note that the twins may be also there, in which case they might be hard to spot because they are sitting in the background.
* Fix end sequence at the Moonbus, if McCoy turns on the Reps, for any number of Replicants that can be there. Please, note that the twins may be also there, in which case they might be hard to spot because they are sitting in the background in one of the pilot seats.
* Dektora's dance music should play during dancing cutscene (close up). In the vanilla game it is muted.
* Dektora's dance music should play during dancing cutscene (close up). In the vanilla game it is muted.
* Prevent McCoy using his fake weirdo fan voice with Dektora, after he reveals his true identity.
* Prevent McCoy using his fake weirdo fan voice with Dektora, after he reveals his true identity.
* Fix dead Dektora showing up (dead) at the Moonbus.
* Fix dead Dektora showing up (dead) at the Moonbus.
* Added sound in landing video cutscene at Bradbury hotel.
* Added sounds in landing video cutscene at Bradbury hotel.
* Fix floating (dead) Moraji.
* Fix floating (dead) Moraji.
* Fix rats AI and respawn code.
* Fix rats AI and respawn code.
* Restore spinner fly-through transition cutscenes for some locations in Acts 2 and 3.
* Restore spinner fly-through transition cutscenes for some locations in Acts 2 and 3.
* Fix a few animations being wrongly used instead of others, or not fully playing (when there's no reason they should not)
* Fix a few characters' animations being wrongly used instead of others, or not fully playing (when there's no reason they should not).
* Fix a few visual glitches and resulting weird behavior, like:
* Fix a few visual glitches and resulting weird behavior, like:
** Clovis rotating or standing clipping through scenery when McCoy enters a *certain* scene.
** Clovis rotating or standing clipping through scenery when McCoy enters a *certain* scene.
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* Fix underground elevator location consistency issues if McCoy takes the long way around.
* Fix underground elevator location consistency issues if McCoy takes the long way around.
* Fix a game crash related to Yukon's clerk in Act 4, if McCoy previously quickly skipped the Leon encounter in Act 3.
* Fix a game crash related to Yukon's clerk in Act 4, if McCoy previously quickly skipped the Leon encounter in Act 3.
* Allow more sound effects to play at the same time to minimize the issue of some important sfx not playing at all sometimes (the issue however is not *completely* fixed).
* Allow more sound effects to play at the same time to minimize the issue of some important SFX not playing at all sometimes (the issue however is not *completely* fixed).
* Fix McCoy clearly teleporting into a new scene for some transitions.
* Fix McCoy clearly teleporting into a new scene for some transitions.
* Prevent purchasing a flask multiple times (as it is useless after the first time anyway).
* Prevent purchasing a flask multiple times (as it is useless after the first time anyway).
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* In User Choice dialogue mode, prevent auto-selecting the last non "Done" option, so that the user still gets decide whether they would ask that option or choose "Done". This could affect the outcome with some characters in certain situations.
* In User Choice dialogue mode, prevent auto-selecting the last non "Done" option, so that the user still gets decide whether they would ask that option or choose "Done". This could affect the outcome with some characters in certain situations.
* '''Future''' bug fixes for known items include (list is subject to changes):
* '''Future''' bug fixes for known items include (list is subject to changes):
** Adjusting the direction for the source of certain sounds eg. tv announcements.
** Adjusting the direction for the source of certain sounds eg. TV announcements.
** More fixes for the AI of police officers.
** More fixes for the AI of police officers.
** Re-examine the video decoding code, for possible optimizations for better performance on low-end devices.
** Re-examine the video decoding code, for possible optimizations for better performance on low-end devices.
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* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, overhead trains meet-up at the underground meeting spot.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, overhead trains meet-up at the underground meeting spot.
* The player can purchase up to three (3) animoids (depends on player's actions, and they are expensive(!)
* The player can purchase up to three (3) animoids (depends on player's actions, and they are expensive(!)
* The player can talk to Hasan about the scale to "complete" the side story for that clue. Hasan may be missing some times from Animoid Row in Act 3, but he will return there.
* The player can talk to Hasan about the scale (if found) to "complete" the side story for that clue. Hasan may be missing sometimes from Animoid Row in Act 3, but he will return there.
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day).
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day).
** Clues require to be uploaded in the mainframe, for Dino Klein to acknowledge them.
** Clues require to be uploaded in the mainframe, for Dino Klein to acknowledge them.
* Howie Lee won't go away after Act 1, but may be missing from his diner some times (since he is doing the trips to the garbage bin).
** The lab buzzer button is now working, but if you click it many times it will annoy Dino Klein and it will take a bit of time for him to cool off.
* Howie Lee won't go away after Act 1, but may be missing from his diner sometimes (since he is doing the trips to the garbage bin).
* Some quality of life improvements in ''Easy mode'' for the infamous rat puzzle and the Moraji sequence.
* Some quality of life improvements in ''Easy mode'' for the infamous rat puzzle and the Moraji sequence.
* Clicking on a rotating object model in KIA clues (top right display), McCoy should say its nominal description.
* Clicking on a rotating object model in KIA clues (top right display), McCoy should say its nominal description.
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