Difference between revisions of "Blade Runner"

Jump to navigation Jump to search
57 bytes added ,  20:22, 24 January 2021
m
Line 97: Line 97:
* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.
* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Edit game" → "Engine" tab).
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Edit game" → "Engine" tab).
* McCoy in combat mode, should resume combat idle position when he has no target.
* McCoy in combat mode, after having fired his gun, should resume combat idle position when he has no target.
* Fix McCoy shooting *someone* at underground meeting.
* Fix McCoy shooting *someone* at underground meeting.
* Fixed initialization code to prevent loading a game with McCoy at the wrong position in the "world".
* Fixed initialization code to prevent loading a game with McCoy at the wrong position in the "world".
Line 107: Line 107:
* Fix being able to shoot at the doll in the Sebastian's chess room and subsequent camera glitch (as best as it could be done).
* Fix being able to shoot at the doll in the Sebastian's chess room and subsequent camera glitch (as best as it could be done).
* Fix end sequence at the Moonbus, if McCoy turns on the Reps, for any number of Replicants that can be there. Please, note that the twins may be also there, in which case they might be hard to spot because they are sitting in the background in one of the pilot seats.
* Fix end sequence at the Moonbus, if McCoy turns on the Reps, for any number of Replicants that can be there. Please, note that the twins may be also there, in which case they might be hard to spot because they are sitting in the background in one of the pilot seats.
* Dektora's dance music should play during dancing cutscene (close up). In the vanilla game it is muted.
* Dektora's dance music should play during dancing cutscene (close up). In the vanilla game it starts after this cutscene.
* Prevent McCoy using his fake weirdo fan voice with Dektora, after he reveals his true identity.
* Prevent McCoy using his fake weirdo fan voice with Dektora, after he reveals his true identity.
* Fix dead Dektora showing up (dead) at the Moonbus.
* Fix dead Dektora showing up (dead) at the Moonbus.
Line 115: Line 115:
* Restore spinner fly-through transition cutscenes for some locations in Acts 2 and 3.
* Restore spinner fly-through transition cutscenes for some locations in Acts 2 and 3.
* Fix a few characters' animations being wrongly used instead of others, or not fully playing (when there's no reason they should not).
* Fix a few characters' animations being wrongly used instead of others, or not fully playing (when there's no reason they should not).
* Fix a few visual glitches and resulting weird behavior, like:
* Fix a few visual glitches and resulting weird behaviour, like:
** Clovis rotating or standing clipping through scenery when McCoy enters a *certain* scene.
** Clovis rotating or standing clipping through scenery when McCoy enters a *certain* scene.
** McCoy being visible in underground elevator transition.
** McCoy being visible in underground elevator transition.
Line 126: Line 126:
** characters blinking out of existence during scene transitions (eg. Howie Lee, Fish Dealer).
** characters blinking out of existence during scene transitions (eg. Howie Lee, Fish Dealer).
* Fix wrong dialogue playing about Grigorian's account on Izo, when McCoy talks to Izo.
* Fix wrong dialogue playing about Grigorian's account on Izo, when McCoy talks to Izo.
* Fix a few dialogue instances where a character is supposedly interrupted by another or a character's line is cut mid-sentence in one audio cue and continues in the next one. The wait time between spoken lines is now minimum. This is based on the English version, assuming it will also apply to the other versions.
* Fix a few dialogue instances where a character is supposedly interrupted by another or a character's line is cut mid-sentence in one audio cue and continues in the next one. The wait time between those spoken lines is now minimum. This is based on the English version, assuming it will also apply to the other versions.
* Improve office Leary AI and crowd interrogation scripts.
* Improve officer Leary's AI and crowd interrogation scripts.
* Fix underground elevator location consistency issues if McCoy takes the long way around.
* Fix underground elevator location consistency issues, if McCoy takes the long way around.
* Fix a game crash related to Yukon's clerk in Act 4, if McCoy previously quickly skipped the Leon encounter in Act 3.
* Fix a game crash related to Yukon's clerk in Act 4, if McCoy previously quickly skipped the Leon encounter in Act 3.
* Allow more sound effects to play at the same time to minimize the issue of some important SFX not playing at all sometimes (the issue however is not *completely* fixed).
* Allow more sound effects to play at the same time to minimize the issue of some important SFX not playing at all sometimes (the issue however is not *completely* fixed).
1,316

edits

Navigation menu