Difference between revisions of "King's Quest VI"

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==Versions==
==Versions==
The Amiga version was converted by [[Revolution|Revolution Software]] and used a variant of their Virtual Theatre engine.  This version is not supported by ScummVM. The engine used is similar to the Amiga version of [[Beneath a Steel Sky]], which is also not supported by ScummVM.
The Amiga version was converted by [[Revolution|Revolution Software]] and used a variant of their Virtual Theatre engine.  This version is not supported by ScummVM. The engine used is similar to the Amiga version of [[Beneath a Steel Sky]], which is also not supported by ScummVM.
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix).


==Simultaneous speech and subtitles==
==Simultaneous speech and subtitles==
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