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* [http://www.libsdl.org/download-1.2.php SDL 1.2]. | * [http://www.libsdl.org/download-1.2.php SDL 1.2]. | ||
** You need the latest SDL 1.2 source code revision from | ** You need the latest SDL 1.2 source code revision from GitHub ([https://github.com/libsdl-org/SDL-1.2/tree/99d7f1d1c5492f0fb3c799255042ca7a3f4a5de4 99d7f1d1c5492f0fb3c799255042ca7a3f4a5de4] at the time of writing). | ||
* [https://www.libsdl.org/projects/SDL_net/release-1.2.html SDL_net 1.2]. Optional, for network support. | * [https://www.libsdl.org/projects/SDL_net/release-1.2.html SDL_net 1.2]. Optional, for network support. | ||
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** You need the latest liba52 source code ([http://liba52.sourceforge.net/files/a52dec-0.7.4.tar.gz v0.7.4] at the time of writing). | ** You need the latest liba52 source code ([http://liba52.sourceforge.net/files/a52dec-0.7.4.tar.gz v0.7.4] at the time of writing). | ||
* [https://curl | * [https://curl.se/ libcurl]. Optional, for cloud support. | ||
** You need the latest libcurl source code ([https://curl | ** You need the latest libcurl source code ([https://curl.se/download/curl-7.75.0.tar.xz 7.75.0] at the time of writing). | ||
* [http://glew.sourceforge.net GLEW]. Optional, for hardware acceleration in 3D games. | * [http://glew.sourceforge.net GLEW]. Optional, for hardware acceleration in 3D games. |
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