Difference between revisions of "TODO"

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74 bytes added ,  20:59, 8 April 2006
(Mention OpenXDK)
Line 136: Line 136:
* Split base/plugins.h into the part needed to implement a plugin, and the part needed by client code. Maybe also move DetectedGame and GameSettings to a new file base/game.h
* Split base/plugins.h into the part needed to implement a plugin, and the part needed by client code. Maybe also move DetectedGame and GameSettings to a new file base/game.h
* Replace DetectedGame by a 'map' containing essentially the same data that the config file would contain -- i.e. gameid, description, language, platform; but also any further data, like e.g. basename, target_md5, or *anything* the engine deems important. -> far more flexible, and helps to simplify the launcher code, too.
* Replace DetectedGame by a 'map' containing essentially the same data that the config file would contain -- i.e. gameid, description, language, platform; but also any further data, like e.g. basename, target_md5, or *anything* the engine deems important. -> far more flexible, and helps to simplify the launcher code, too.
* Make DetectedGame::updateDesc a normal function, not a member function.


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