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{{EngineDescription| | {{EngineDescription| | ||
name=Wintermute| | name=Wintermute| | ||
developer=[[User:somaen|somaen]], [[User:t0by|t0by]], [[User:Fury|Fury]]| | developer=[[User:somaen|somaen]], [[User:t0by|t0by]], [[User:Fury|Fury]], [[User:lb_ii|lb_ii]]| | ||
companies=[[Dead:Code Software]]| | companies=[[Dead:Code Software]]| | ||
usedBy=[[Wintermute/Games|Hundred of games]]| | usedBy=[[Wintermute/Games|Hundred of games]]| | ||
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The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]]. | The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]]. | ||
Subengines for Wintermute forks was added by [[User:lb_ii|lb_ii]] to run games developed by [[Gingertips Game Studio]] and [[HeroCraft]]. | |||
Once complete, this engine would add support to more than hundred 2D and 2.5D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream. | Once complete, this engine would add support to more than hundred 2D and 2.5D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream. |
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