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{{EngineDescription| | {{EngineDescription | ||
|name=Wintermute | |||
|developer=[[User:Somaen|somaen]], [[User:T0by|t0by]], [[User:Fury|Fury]], [[User:Lb_ii2|lb_ii]] | |||
|companies=[[Dead:Code Software]] | |||
|usedBy=[[Wintermute/Games|Hundreds of games]] | |||
|dateAdded=2012-09-04 | |||
|release=1.7.0 | |||
}} | }} | ||
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The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]]. | The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]]. | ||
Subengines for Wintermute forks | Subengines for Wintermute forks were added by [[User:Lb_ii2|lb_ii]] to run games developed by [[Gingertips Game Studio]] and [[HeroCraft]]. | ||
Once complete, this engine would add support | Once complete, this engine would add support for hundreds of 2D and 2.5D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of. | ||
==Features== | ==Features== |
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