26
edits
(→Todo) |
|||
Line 46: | Line 46: | ||
==Todo== | ==Todo== | ||
* Manually create screenshots via key binding (useful because the screenshot md5s are validated and you sometimes have a special animation or sprite active which you would like to explicitly validate) | |||
==Known Issues== | ==Known Issues== | ||
Line 53: | Line 55: | ||
'''How to reproduce''': Record any game and try to open up the GMM, it will not be visible. | '''How to reproduce''': Record any game and try to open up the GMM, it will not be visible. | ||
* Events don't match 100% - maybe due to timing issues. I've seen this while recording a twine playthrough for scene 1 - and the guy that should give the key wasn't hit. The only real reason that I see here is the timing | |||
'''How to reproduce:''' No reliable way - but I suppose that it will happen sooner or later in games where game mechanics are based on timing. | |||
* Events happening while the GUI is open are not recorded. | * Events happening while the GUI is open are not recorded. | ||
edits