415
edits
(Added to Category:Engines) |
Eriktorbjorn (talk | contribs) (Updated with the latest FW findings. (The game is completable now, by the way.)) |
||
Line 1: | Line 1: | ||
== Notes == | == Notes == | ||
* FW is completable, OS is not. | * FW is completable (albeit currently only if the copy protection is activated), OS is not. | ||
* | * There are a couple of known glitches in FW: | ||
** Sprites are often not masked properly. | |||
** In some places, restoring a savegame does not properly restore all the graphics. The first example of this is the office when the map is shown. | |||
** When opening the secret passage early in the game, the "hero" sprite is drawn in the upper left corner. | |||
** Menu colors are wrong during the intro. Possibly in other places as well. | |||
* The INVENTORY command is not implemented. | |||
* The savegame user interface is incomplete. Savegames cannot be named. | |||
* OS exists in 2 version: a low-color (atari) and a hi-color (PC). | * OS exists in 2 version: a low-color (atari) and a hi-color (PC). | ||
* CinE has only been tested with the PC versions. | * CinE has only been tested with the PC versions. | ||
* There is a hack in CinE to bypass both FW and OS protection screens. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen) | * There is a hack in CinE to bypass both FW and OS protection screens. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen) | ||
* Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine | * Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine | ||
* | * Savegames are not compatible with the original PC version. | ||
* Only the | * Only the Adlib music is used so far, but a MT-32 track is available in the resources | ||
== Resources == | == Resources == |
edits