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Thunderforge (talk | contribs) (Applying format for filenames. Also indicating that BITDATA might be a hidden folder (it was on my CDs)) |
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===Required data files=== | ===Required data files=== | ||
* Executable and the main DLL: BIT*.EXE, BIT*.DLL (one matching pair is enough, usually there are 8bpp and 24bpp pairs on the CD1) | * Executable and the main DLL: <code>BIT*.EXE</code>, <code>BIT*.DLL</code> (one matching pair is enough, usually there are 8bpp and 24bpp pairs on the CD1) | ||
** They have the following format: | ** They have the following format: | ||
** BIT<color><os>.EX?. Where color could be 8 (256-color), 32 (truecolor). OS: 16 (Win3.1), 32 (Win95). The extension could be EXE or EX_ and DLL or DL_. | ** <code>BIT<color><os>.EX?</code>. Where color could be 8 (256-color), 32 (truecolor). OS: 16 (Win3.1), 32 (Win95). The extension could be <code>EXE</code> or <code>EX_</code> and <code>DLL</code> or <code>DL_</code>. | ||
** For example: BIT832.EXE -- 256-color, Win95 version. BIT2416.EXE: -- truecolor, Win3.1 | ** For example: <code>BIT832.EXE</code> -- 256-color, Win95 version. BIT2416.EXE: -- truecolor, Win3.1 | ||
* BITDATA folder, combine contents from all 3 CDs, or data1/data2/data3 contents from the [{{GOGLink|game/journeyman_project_2}} GOG.com release] | * <code>BITDATA</code> folder (which might be a hidden folder), combine contents from all 3 CDs, or <code>data1</code>/<code>data2</code>/<code>data3</code> contents from the [{{GOGLink|game/journeyman_project_2}} GOG.com release] | ||
Put BITDATA, .EXE and DLL into a single folder, that is enough, BIT_DISC files are not required. | Put BITDATA, .EXE and DLL into a single folder, that is enough, BIT_DISC files are not required. |