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(→External links: Removed dead link, added dead link, fixed dead link.) |
Praetorian (talk | contribs) (→Required data files: Mention requirement for SAMPLE.AD and SAMPLE.OPL) |
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* voicesd.res | * voicesd.res | ||
In order to run the demo, it needs to be launched as "s.exe vesa", so that it can switch to graphics mode (noted in the MobyGames page of the game, too) | In order to run the demo, it needs to be launched as "s.exe vesa", so that it can switch to graphics mode (noted in the MobyGames page of the game, too) | ||
'''Important note:''' For Adlib sound support, which is typically the default sound setting for ScummVM, the instrument definition files <code>SAMPLE.AD</code> and <code>SAMPLE.OPL</code> are also required. These should be located inside a <code>DRIVERS</code> folder on the game's CD. For versions of the game that lack these files (namely, GOG and Steam versions as of yet) please try a Preferred Device option from ScummVM launcher's Audio tab other than "Adlib Emulator", or set the GM Device as "Use first available device" from the MIDI tab. | |||
==External links== | ==External links== |
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