1,518
edits
(Adding T11H status) |
(Updated pending TODOs) |
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==[[The 7th Guest]]== | ==[[The 7th Guest]]== | ||
* Cursors not pretty in non-paletted cursor | * Cursors not pretty in non-paletted cursor platforms (it seems we should provide a fallback) | ||
* Performance bad on low-end platforms (e.g. 650MHz WinCE, stuttering during "cd audio" (mp3) playback) | * Performance bad on low-end platforms (e.g. 650MHz WinCE, stuttering during "cd audio" (mp3) playback) | ||
* Record AdLib music in Dosbox and ScummVM, check for differences | * Record AdLib music in Dosbox and ScummVM, check for differences | ||
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==[[The 11th Hour]]== | ==[[The 11th Hour]]== | ||
* The Mac version uses [http://www.mactech.com/articles/develop/issue_23/vanbrink.html QuickTime MIDI] instead of XMIDI (although all the XMIDI files are still present and work fine) | * The Mac version uses [http://www.mactech.com/articles/develop/issue_23/vanbrink.html QuickTime MIDI] instead of XMIDI (although all the XMIDI files are still present and work fine) | ||
* The screen is not refreshed correctly if Samantha makes a move via the GameBook | |||
*Sometimes, audio in videos gets out of sync | |||
*The screen is not refreshed correctly if Samantha makes a move via the GameBook | |||
* Sometimes, the game crashes after videos end with missing resources in getVideoRefString() ->getRef() | * Sometimes, the game crashes after videos end with missing resources in getVideoRefString() ->getRef() | ||
*The blue circles around the cursor for GameBook notifications don't appear, but the sound does play. | *The blue circles around the cursor for GameBook notifications don't appear, but the sound does play. | ||
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==[[Uncle Henry's Playhouse]]== | ==[[Uncle Henry's Playhouse]]== | ||
* | * Cursed Coins (Clan) misses game logic | ||
* Trade Winds (Clan) crashes with missing resources | *Trade Winds (Clan) crashes with missing resources | ||
* Statue Paths (Clan) crashes with missing resources | *Statue Paths (Clan) crashes with missing resources | ||
*The final puzzle is not accessible yet | |||
* The final puzzle is not accessible yet | |||
==Optional improvements== | ==Optional improvements== |
edits