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Each object have the following structure starting from its matching object content offset: | Each object have the following structure starting from its matching object content offset: | ||
==== Object content header ==== | |||
<table border="2" cellspacing="0" cellpadding="4"> | <table border="2" cellspacing="0" cellpadding="4"> | ||
<tr><th>Relative location</th><th>Format</th><th>Data</th></tr> | <tr><th>Relative location</th><th>Format</th><th>Data</th></tr> | ||
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</table> | </table> | ||
The object name starts at specified offset. Each character is | '''Note:''' The object content data starts at byte 15, the verb-script pairs part ends with a 0x00 byte. This means that the object name offset value is always an even number between 16 and 254. | ||
==== Object content data ==== | |||
Object content data contains 3 sections optional, in this order: | |||
* 0 or more pairs of verb ids and object script offsets | |||
* The name of the object | |||
* 0 or more object scripts | |||
===== Object script offsets ===== | |||
From byte 15, 2 UInt8 are read 2 by 2. | |||
The first one is a reference to the verb ID and the second is an offset to the beginning of the object script. | |||
This part ends with a 0x00. | |||
===== Object name ===== | |||
The object name starts at specified offset. Each character is read until a 0x00 value is found. | |||
===== Object script ===== | |||
Each object script ends with 0x00. |
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