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Thunderforge (talk | contribs) (Adding "In-app downloads of demos, freeware games, and addons") |
(→Infrastructure Tasks: added System for checking the game files integrity) |
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We need to have it tested on desktops and at least Android, but preferably also Windows and iOS. | We need to have it tested on desktops and at least Android, but preferably also Windows and iOS. | ||
=== System for checking the game files integrity === | |||
Technical contacts: [[User:Sev|sev]] | |||
Difficulty: Medium | |||
ScummVM requires game data files to operate. Very often, especially when copying from the old media, the files could be damaged. Thus, we need a system that could let the end-users compute all the checksums and compare them with the reference. | |||
The solution will consist of two parts: server and additional functionality within ScummVM. In order to avoid any potential problems with the copyrighted material, only checksums could be passed to the server. | |||
The ScummVM part: | |||
Calculates checksums of all files of a given game/title and submits them to the server. After receiving the response from the server, the end-user is presented with the results of the check: if all files are correct or list of files with different checksums. | |||
Optionally, the users could have the possibility to give their consent to submit their checksums as the new game variant. | |||
The server part: | |||
It should keep checksums of all files of all known games in a DB. | |||
It can receive a list of files to check against from ScummVM, perform a match with the DB and provide the result back in machine-readable form. | |||
Additionally, it must support command-line utility for mass-populating the DB, performed by the developers. | |||
Additionally, it must have a web interface that will let the authenticated users (developers) browse through the existing checksums. | |||
Optionally, it could have a way to see and approve the submitted entries. |