1,554
edits
(→Infrastructure Tasks: added System for checking the game files integrity) |
(→Game Tasks: Added task sizes) |
||
Line 47: | Line 47: | ||
Difficulty level: Medium. You'll need a reasonable level of programming experience, and probably some [[Director]] games. | Difficulty level: Medium. You'll need a reasonable level of programming experience, and probably some [[Director]] games. | ||
Size: Full GSoC | |||
[[Director/Games|Many 90s-era adventure games]] were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have a WIP engine in ScummVM tree, but it requires much more work in order to implement all hundreds of Lingo commands. | [[Director/Games|Many 90s-era adventure games]] were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have a WIP engine in ScummVM tree, but it requires much more work in order to implement all hundreds of Lingo commands. | ||
Line 54: | Line 55: | ||
Difficulty level: Medium. | Difficulty level: Medium. | ||
Size: Half GSoC | |||
We have been supporting the [[Inherit the Earth]] game for a long while. However, Amiga versions are not yet supported by this target. We have the original source codes, and the main difference is the data bundles format. | We have been supporting the [[Inherit the Earth]] game for a long while. However, Amiga versions are not yet supported by this target. We have the original source codes, and the main difference is the data bundles format. | ||
Line 62: | Line 64: | ||
Difficulty level: Hard. Good knowledge of C++ and assembly (x86 or 68K or 6502) is required. | Difficulty level: Hard. Good knowledge of C++ and assembly (x86 or 68K or 6502) is required. | ||
Size: Full GSoC | |||
The immortal was released in 1990 by Electronic Arts. It's a mix of genres involving RPG elements with action and puzzles. | The immortal was released in 1990 by Electronic Arts. It's a mix of genres involving RPG elements with action and puzzles. | ||
Line 71: | Line 74: | ||
=== Bring your own Adventure or RPG Reimplementation === | === Bring your own Adventure or RPG Reimplementation (only existing games) === | ||
Technical contacts: Talk to us on | Technical contacts: Talk to us on Discord, or send us an email. | ||
Difficulty: Hard. You'll need good knowledge of C++, as well as knowledge of (reading) assembly. | Difficulty: Hard. You'll need good knowledge of C++, as well as knowledge of (reading) assembly. | ||
Size: Full GSoC | |||
Our project consists of re-implementations of classic games, and we have listed | Our project consists of re-implementations of classic games, and we have listed |