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m (Debug Codes moved to SCUMM Debug Codes: renamed, this page is scumm related) |
(bring order to chaos / aka consistency :)) |
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* ctrl-e: Set SCUMM variable (VGA games) | * ctrl-e: Set SCUMM variable (VGA games) | ||
=== Maniac Mansion ( | === Maniac Mansion (Original) === | ||
Debug Password: !a%ifyou*ve (discovered by Tomas)<br> | Debug Password: !a%ifyou*ve (discovered by Tomas)<br> | ||
Activation Key: F7<br> | Activation Key: F7<br> | ||
Notes: '(ex)claim a percentage if you starve' | Notes: '(ex)claim a percentage if you starve' | ||
=== Maniac Mansion ( | === Maniac Mansion (Enhanced) === | ||
Debug Password: *ch4mysocks<br> | Debug Password: *ch4mysocks<br> | ||
Activation Key: F7<br> | Activation Key: F7<br> | ||
Notes: Use shift-8 for the *, not the keypad. 'Starch for my socks' | Notes: Use shift-8 for the *, not the keypad. 'Starch for my socks' | ||
=== Zak McKracken ( | === Zak McKracken and the Alien Mindbenders (Original & Enhanced) === | ||
Debug Password: *ch4mysocks<br> | Debug Password: *ch4mysocks<br> | ||
Activation Key: ctrl-g for Atari version, F7 for others<br> | Activation Key: ctrl-g for Atari version, F7 for others<br> | ||
Notes: Use shift-8 for the *, not the keypad. 'Starch for my socks' | Notes: Use shift-8 for the *, not the keypad. 'Starch for my socks' | ||
=== | === Zak McKracken and the Alien Mindbenders (FM-TOWNS) === | ||
Debug Password: | Debug Password: whipitgood<br> | ||
Activation Key: F7<br> | Activation Key: F7<br> | ||
Notes: | Notes: | ||
=== Last Crusade EGA === | === Indiana Jones and the Last Crusade (EGA) === | ||
Debug Password: coolwhiped<br> | Debug Password: coolwhiped<br> | ||
Activation Key: F7<br> | Activation Key: F7<br> | ||
Notes: | Notes: | ||
=== Last Crusade VGA | === Indiana Jones and the Last Crusade (VGA) === | ||
Debug Password: whipitgood<br> | Debug Password: whipitgood<br> | ||
Activation Key: F7<br> | Activation Key: F7<br> | ||
Notes: | Notes: | ||
=== Monkey Island | === Loom (Floppy) === | ||
Debug Password: schwanensee<br> | |||
Activation Key: F7<br> | |||
Notes: | |||
=== Loom (CD) === | |||
Debug Password: hardyharhar<br> | |||
Activation Key: ctrl-D<br> | |||
Notes: | |||
=== The Secret of Monkey Island === | |||
Debug Password: hardyharhar<br> | Debug Password: hardyharhar<br> | ||
Activation Key: ctrl-D<br> | Activation Key: ctrl-D<br> | ||
Notes: Works for demo versions too, except standalone pc demo. Extra debug keys in cd version: ctrl-o - Pick up object from room, ctrl-l - Enter a bootparam. | Notes: Works for demo versions too, except standalone pc demo. Extra debug keys in cd version: ctrl-o - Pick up object from room, ctrl-l - Enter a bootparam. | ||
=== Monkey Island 2 === | === Monkey Island 2: LeChuck's Revenge === | ||
Debug Password: monkeyspit<br> | Debug Password: monkeyspit<br> | ||
Activation Key: ctrl-D<br> | Activation Key: ctrl-D<br> | ||
Notes: | Notes: | ||
=== Fate of Atlantis === | === Indiana Jones and the Fate of Atlantis === | ||
Debug Password: shinymetal<br> | Debug Password: shinymetal<br> | ||
Activation Key: ctrl-D<br> | Activation Key: ctrl-D<br> | ||
Line 64: | Line 69: | ||
Activation Key: ctrl-D<br> | Activation Key: ctrl-D<br> | ||
Notes: | Notes: | ||
=== Sam & Max Hit the Road === | |||
Debug Password:<br> | |||
Activation Key:<br> | |||
Notes: Neither Sam & Max nor The Dig have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set. | |||
=== Full Throttle === | === Full Throttle === | ||
Line 70: | Line 80: | ||
Notes: | Notes: | ||
=== Curse of Monkey Island === | === The Dig === | ||
Debug Password:<br> | |||
Activation Key:<br> | |||
Notes: Neither Sam & Max nor The Dig have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set. | |||
=== The Curse of Monkey Island === | |||
Debug Password: matilda<br> | Debug Password: matilda<br> | ||
Activation Key: Ctrl-D<br> | Activation Key: Ctrl-D<br> | ||
Notes: The first key on entering a screen is ignored! (?) | Notes: The first key on entering a screen is ignored! (?) | ||
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