Difference between revisions of "TODO"

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141 bytes added ,  09:55, 26 April 2006
(New TODO section for savegames)
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*: Of course that can be added w/o a FileManager class, too - but it might be nice to have all of these integrated.
*: Of course that can be added w/o a FileManager class, too - but it might be nice to have all of these integrated.
* Get rid of the incRef/decRef API of class File. Instead, add a clone() method which generates a new (independant) File object for the same file (only would work for files in read mode, obviously). Convert the audio code to use this instead of the ref counting.<br> Reason: Using a shared file object can lead to race conditions if multiple threads try to use it at the same time; on some systems (Symbian) it is apparently not even possible to do it; iahd t can also cause problems even in non-threaded code, when we seek in one block of code, and then try to access it from another block, w/o reseeking first.
* Get rid of the incRef/decRef API of class File. Instead, add a clone() method which generates a new (independant) File object for the same file (only would work for files in read mode, obviously). Convert the audio code to use this instead of the ref counting.<br> Reason: Using a shared file object can lead to race conditions if multiple threads try to use it at the same time; on some systems (Symbian) it is apparently not even possible to do it; iahd t can also cause problems even in non-threaded code, when we seek in one block of code, and then try to access it from another block, w/o reseeking first.
* Don't rely on the existence of SEEK_CUR, SEEK_END, SEEK_SET -- rather, define our own enum for this and convert all client code to use it.


=== GUI ===
=== GUI ===
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